Deadly Raid: Difference between revisions
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*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%. | *Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%. | ||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | ||
**Such as [[Revolver Cannon]] or [[Ignition Crow]]. | **Such as [[Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]. | ||
**It is also possible to catch with Z when the opponent is pressed against wall. | **It is also possible to catch with Z when the opponent is pressed against wall. | ||
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP. | *Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP. |