Vibe Shot: Difference between revisions

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** However, they DO generate MP for the opponent.
** However, they DO generate MP for the opponent.
* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations add to Rena's awakening gauge like a regular hit.
* The vibrations can also trigger elemental effects on weapons.
* The vibrations cannot trigger elemental effects on weapons.
* The shot that procs the vibe shot and the vibe shot itself will have 100% chance of 'strong' if skill points are invested in [[Enhanced Bowstring]]
* When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
* When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
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Revision as of 15:01, 6 April 2014

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

  • NA
Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Nature's Sense Level 60 Layer Skill Quest

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Grand Archer Lv. 20 60 5 Inducing Nature Level 60 Layer Skill Quest


Skill Information

Skill Level Required Level Chance Of
Effect
Damage
(Magical)
MP Regen
Per Hit
Max Number
of Targets
1 60 4% 100% +2% 3
2 6% 108% +3%
3 63 8% 115% +4%
4 67 10% 123% +5%
5 71 12% 130% +6%


Tips and Details

  • The vibrations do not generate MP for Rena.
    • However, they DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • The shot that procs the vibe shot and the vibe shot itself will have 100% chance of 'strong' if skill points are invested in Enhanced Bowstring
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates