Fatality: Difference between revisions

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| align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
| align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
|-  
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| align="left" | 2 || 3392% || 2340% || 1403%
| align="left" | 2 || 3392% || 2339% || 1403%
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| align="left" | 3 || 26 || 3499% || 2413% || 1447%
| align="left" | 3 || 26 || 3499% || 2413% || 1447%
|-  
|-  
| align="left" | 4 || 29 || 3605% || 2487% || 1492%
| align="left" | 4 || 29 || 3605% || 2487% || 1491%
|-  
|-  
| align="left" | 5 || 32 || 3712% || 2561% || 1536%
| align="left" | 5 || 32 || 3712% || 2560% || 1536%
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| align="left" | 6 || 35 || 3819% || 2634% || 1580%
| align="left" | 6 || 35 || 3819% || 2634% || 1580%
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| align="left" | 7 || 38 || 3926% || 2708% || 1624%
| align="left" | 7 || 38 || 3926% || 2708% || 1624%
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| align="left" | 8 || 41 || 4032% || 2782% || 1668%
| align="left" | 8 || 41 || 4032% || 2781% || 1668%
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| align="left" | 9 || 44 || 4139% || 2855% || 1712%
| align="left" | 9 || 44 || 4139% || 2855% || 1712%
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| align="left" | 10 || 47 || 4246% || 2929% || 1757%
| align="left" | 10 || 47 || 4246% || 2929% || 1756%
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| align="left" | 11 || 50 || 4353% || 3002% || 1801%
| align="left" | 11 || 50 || 4353% || 3002% || 1801%
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| align="left" | 13 || 56 || 4566% || 3150% || 1889%
| align="left" | 13 || 56 || 4566% || 3150% || 1889%
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| align="left" | 14 || 59 || 4673% || 3224% || 1933%
| align="left" | 14 || 59 || 4673% || 3223% || 1933%
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| align="left" | 15 || 62 || 4780% || 3298% || 1977%
| align="left" | 15 || 62 || 4780% || 3297% || 1977%
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| align="left" | 16 || 65 || 4887% || 3372% || 2021%
| align="left" | 16 || 65 || 4886% || 3371% || 2021%
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| align="left" | 17 || 68 || 4993% || 3444% || 2066%
| align="left" | 17 || 68 || 4993% || 3444% || 2066%
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| align="left" | 18 || 71 || 5100% || 3518% || 2110%
| align="left" | 18 || 71 || 5100% || 3518% || 2110%
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| align="left" | 19 || 74 || 5208% || 3594% || 2153%
| align="left" | 19 || 74 || 5207% || 3592% || 2154%
|-  
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| align="left" | 20 (M) || 77 || 5313% || 3665% || 2198%
| align="left" | 20 (M) || 77 || 5313% || 3665% || 2198%

Revision as of 08:16, 10 April 2014

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: Fatal, Normal, or Weak.

Fatality can be boosted with the aid of 2 Nature Orbs.


Requirements

Class Master Required Level SP Used per Level
Trapping Ranger Lv. 20 25 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal Weak
1 25 3285% 2266% 1359% 1 200 MP 13 Seconds
2 3392% 2339% 1403%
3 26 3499% 2413% 1447%
4 29 3605% 2487% 1491%
5 32 3712% 2560% 1536%
6 35 3819% 2634% 1580%
7 38 3926% 2708% 1624%
8 41 4032% 2781% 1668%
9 44 4139% 2855% 1712%
10 47 4246% 2929% 1756%
11 50 4353% 3002% 1801%
12 53 4459% 3076% 1845%
13 56 4566% 3150% 1889%
14 59 4673% 3223% 1933%
15 62 4780% 3297% 1977%
16 65 4886% 3371% 2021%
17 68 4993% 3444% 2066%
18 71 5100% 3518% 2110%
19 74 5207% 3592% 2154%
20 (M) 77 5313% 3665% 2198%
21 - 5420% 3739% 2242%


Skill Note (KR Only)

Name: Attacking an Opening (빈틈을 노리는 일격)

Description: Fatality can be activated in mid-air and critical chance increased by 10%.


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 50%
    • Weak: 20%
  • If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
  • You can continue to combo after fatality if the target was airborne.
  • This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A weak hit will give 3 MP per mob.


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.


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