Fatality: Difference between revisions
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| align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds | | align="left" | 1 || rowspan="2" | 25 || 3285% || 2266% || 1359% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds | ||
|- | |- | ||
| align="left" | 2 || 3392% || | | align="left" | 2 || 3392% || 2339% || 1403% | ||
|- | |- | ||
| align="left" | 3 || 26 || 3499% || 2413% || 1447% | | align="left" | 3 || 26 || 3499% || 2413% || 1447% | ||
|- | |- | ||
| align="left" | 4 || 29 || 3605% || 2487% || | | align="left" | 4 || 29 || 3605% || 2487% || 1491% | ||
|- | |- | ||
| align="left" | 5 || 32 || 3712% || | | align="left" | 5 || 32 || 3712% || 2560% || 1536% | ||
|- | |- | ||
| align="left" | 6 || 35 || 3819% || 2634% || 1580% | | align="left" | 6 || 35 || 3819% || 2634% || 1580% | ||
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| align="left" | 7 || 38 || 3926% || 2708% || 1624% | | align="left" | 7 || 38 || 3926% || 2708% || 1624% | ||
|- | |- | ||
| align="left" | 8 || 41 || 4032% || | | align="left" | 8 || 41 || 4032% || 2781% || 1668% | ||
|- | |- | ||
| align="left" | 9 || 44 || 4139% || 2855% || 1712% | | align="left" | 9 || 44 || 4139% || 2855% || 1712% | ||
|- | |- | ||
| align="left" | 10 || 47 || 4246% || 2929% || | | align="left" | 10 || 47 || 4246% || 2929% || 1756% | ||
|- | |- | ||
| align="left" | 11 || 50 || 4353% || 3002% || 1801% | | align="left" | 11 || 50 || 4353% || 3002% || 1801% | ||
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| align="left" | 13 || 56 || 4566% || 3150% || 1889% | | align="left" | 13 || 56 || 4566% || 3150% || 1889% | ||
|- | |- | ||
| align="left" | 14 || 59 || 4673% || | | align="left" | 14 || 59 || 4673% || 3223% || 1933% | ||
|- | |- | ||
| align="left" | 15 || 62 || 4780% || | | align="left" | 15 || 62 || 4780% || 3297% || 1977% | ||
|- | |- | ||
| align="left" | 16 || 65 || | | align="left" | 16 || 65 || 4886% || 3371% || 2021% | ||
|- | |- | ||
| align="left" | 17 || 68 || 4993% || 3444% || 2066% | | align="left" | 17 || 68 || 4993% || 3444% || 2066% | ||
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| align="left" | 18 || 71 || 5100% || 3518% || 2110% | | align="left" | 18 || 71 || 5100% || 3518% || 2110% | ||
|- | |- | ||
| align="left" | 19 || 74 || | | align="left" | 19 || 74 || 5207% || 3592% || 2154% | ||
|- | |- | ||
| align="left" | 20 (M) || 77 || 5313% || 3665% || 2198% | | align="left" | 20 (M) || 77 || 5313% || 3665% || 2198% |
Revision as of 08:16, 10 April 2014
[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage: Fatal, Normal, or Weak. Fatality can be boosted with the aid of 2 Nature Orbs. |
Requirements
Class | Master | Required Level | SP Used per Level |
---|---|---|---|
Trapping Ranger | Lv. 20 | 25 | 3 |
Skill Information
Skill Level | Required Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fatal | Normal | Weak | |||||
1 | 25 | 3285% | 2266% | 1359% | 1 | 200 MP | 13 Seconds |
2 | 3392% | 2339% | 1403% | ||||
3 | 26 | 3499% | 2413% | 1447% | |||
4 | 29 | 3605% | 2487% | 1491% | |||
5 | 32 | 3712% | 2560% | 1536% | |||
6 | 35 | 3819% | 2634% | 1580% | |||
7 | 38 | 3926% | 2708% | 1624% | |||
8 | 41 | 4032% | 2781% | 1668% | |||
9 | 44 | 4139% | 2855% | 1712% | |||
10 | 47 | 4246% | 2929% | 1756% | |||
11 | 50 | 4353% | 3002% | 1801% | |||
12 | 53 | 4459% | 3076% | 1845% | |||
13 | 56 | 4566% | 3150% | 1889% | |||
14 | 59 | 4673% | 3223% | 1933% | |||
15 | 62 | 4780% | 3297% | 1977% | |||
16 | 65 | 4886% | 3371% | 2021% | |||
17 | 68 | 4993% | 3444% | 2066% | |||
18 | 71 | 5100% | 3518% | 2110% | |||
19 | 74 | 5207% | 3592% | 2154% | |||
20 (M) | 77 | 5313% | 3665% | 2198% | |||
21 | - | 5420% | 3739% | 2242% |
Skill Note (KR Only)
Name: Attacking an Opening (빈틈을 노리는 일격)
Description: Fatality can be activated in mid-air and critical chance increased by 10%.
Tips and Details
- Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
- A successful Fatal hit is indicated by a !!.
- Odds are roughly estimated as follows:
- Fatal: 30%
- Normal: 50%
- Weak: 20%
- If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
- You can continue to combo after fatality if the target was airborne.
- This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. A weak hit will give 3 MP per mob.
Trivia
- Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
- However in the Japan Version, there is voice dubbing.
- In the past skill success rates were based on skill rank.
- Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.