Template:KD1: Difference between revisions

From Elwiki
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|- align=center
|- align=center
| align=left | ZZZ'''Z'''
| align=left | ZZZ'''Z'''
| 0
| 0 (0)
| '''KD'''
| '''KD'''
|- align=center
|- align=center
| align=left | ZZZ'''X'''
| align=left | ZZZ'''X'''
| 0
| 0 (0)
| '''LA2, LR'''
| '''LA2, LR'''
|- align=center
|- align=center
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|- align=center
|- align=center
| align=left | XX'''X'''
| align=left | XX'''X'''
| 0
| 0 (0)
| '''KD'''
| '''KD'''
|- align=center
|- align=center
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|- align=center
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| align=left | →→Z'''Z'''
| align=left | →→Z'''Z'''
| 0  
| 0 (0)
| '''KD'''
| '''KD'''
|- align=center
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|- align=center
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| align=left | ↑'''X'''
| align=left | ↑'''X'''
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| '''KD'''
| '''KD'''
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|- align=center
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| align=left | [[Roll]]
| align=left | [[Roll]]
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| '''P'''
| '''P'''
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|- align=center
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| align=left | [[Counter Chance]]
| align=left | [[Counter Chance]]
| 0
| 0 (0)
| '''LR'''
| '''LR'''
|- align=center
|- align=center
| align=left | [[Flame Geyser]]
| align=left | [[Flame Geyser]]
| 0
| 0 (0)
| '''LR'''
| '''LR'''
|}
|}

Revision as of 20:04, 13 April 2014

Knight

Input Knockdown Value Type
Z 1 (7) -
ZZ 1 (7) -
ZZZ 2.25 (15) -
ZZZZ 0 (0) KD
ZZZX 0 (0) LA2, LR
X 2.25 (15) -
XX 2.25 (15) -
XXX 0 (0) KD
XXZ 1 (7) LA
→→Z 1 (7) -
→→ZZ 0 (0) KD
→→X 2.25 (15) LA
Z 2.25 (15) -
X 0 (0) KD
→→↑Z 2.75 (20) -
→→↑ZZ 0 (0) -
→→↑ZZZ 0 (0) KD
→→↑X 4.5 (30) -
→→↑XX 0 (0) KD
Roll 0 (0) P
Kick -
Counter Chance 0 (0) LR
Flame Geyser 0 (0) LR

Sword Knight

Input Knockdown Value Type
→→ZZ 2.8 (20) -
→→ZZZ 2.25 (15) P
→→ZZX 2.25 (15) LA
→→↑XX 0 -
→→↑XXX 2.25 LA
Air Slash 0 LR
Armor Break 0 -

Lord Knight

Input Knockdown Value Type
ZZZ→Z 1.5 -
XXX 0 -
XXXX 0 LA2
Rolling Smash 0 -
0 LA

Magic Knight

Input Knockdown Value Type
→→ZZ 3 -
→→ZZZ 0 LA1
→→ZZX 3 P
→→↑XZ 2.2 -
Fire Fist 0 LR

Rune Slayer

Input Knockdown Value Type
XZ 1 -
XZZ 1.2 LA
→→↑XZ 0 -
→→↑XZZ 2.2 -
Sword Enchant 0 -
Splash Explosion 0 LR
Heat Rune / Freeze Rune 0 LR

Sheath Knight

Input Knockdown Value Type
ZZZ 0 + 2 -
ZZZZ 0 + 0 LA, LR
ZZZZZ 0 + 2 LA2
XX 1 + 1 -
XX~X (0 + 1.75) * 4 -
XX~XX 0 LA1
XX~XZ 0 + 0 LA
→→ZZ 0 + (>1) + 2 -
Harsh Chaser 0 -
Compact Counter 0 LR

Infinity Sword

Input Knockdown Value Type
→→XX 0.33 * 3 LA3, LR
→→XXX 0.2 * 5 LA3
→→↑XX 0.2 -
→→↑XXX 0 + 2 -
Mirage Sting 0 P