Land Demolisher: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, smash your Destroyer onto the ground to create a large crater, | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, smash your Destroyer onto the ground to create a large crater; causing Chung to go on a rampage and shake the ground with each attack, causing a second hit everytime. | ||
|} | |} | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv''' | ||
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br> | | style="border-style: solid; border-width: 1px;" rowspan="2" | <span style="font-weight: bold;">MP Usage</span><br> | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack''' | ||
| style="border-style: solid; border-width: 1px;" | '''Cool Down''' | | style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode''' | ||
| style="border-style: solid; border-width: 1px;" | '''Damage''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down''' | ||
| style="border-style: solid; border-width: 1px;" | '''Duration''' | |- | ||
| style="border-style: solid; border-width: 1px;" | '''Physical<br>Damage'''<br> | |||
| style="border-style: solid; border-width: 1px;" | '''Duration''' | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP | | style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="1" | ???% | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% per hit | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | ??s | | style="border-style: solid; border-width: 1px;" rowspan="1" | ??s | ||
| style="border-style: solid; border-width: 1px;" rowspan="5" | ??s | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% per hit | |||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% per hit | |||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% per hit | |||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | | | rowspan="1" | 100% per hit | ||
| rowspan="1" | 21s | |||
|} | |} | ||
<br> | <br> | ||
== Additional Notes == | == Additional Notes == | ||
* | *The quakes caused by each attack have a slight AoE(area of effect) and can hit mobs slightly further away. | ||
*[[Fury Guardian|Fury Guardian's]] "ZZX" spin combo does not knockdown or launch when the buff is active. | |||
<br> | <br> | ||
{{IPSkills}} | {{IPSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 23:44, 7 July 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 80SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Initial Attack | Rampage mode | Cool Down | |
Physical Damage |
Duration | ||||
1 | 200 MP | ???% | ???% per hit | ??s | ??s |
2 | ???% | ???% per hit | ??s | ||
3 | ???% | ???% per hit | ??s | ||
4 | ???% | ???% per hit | ??s | ||
5 (M) | ???% | 100% per hit | 21s |
Additional Notes
- The quakes caused by each attack have a slight AoE(area of effect) and can hit mobs slightly further away.
- Fury Guardian's "ZZX" spin combo does not knockdown or launch when the buff is active.