Scare Chase: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy. It then explodes and hits all enemies within the blast radius. | ||
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== Prerequisites == | == Prerequisites == | ||
Revision as of 10:14, 9 July 2011
Description
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 5SP |
- | Detonation |
Skill Information
Level | Bullet(physical) | Explosion(magical) | Blast Radius range |
Cooldown | MP Consumption |
1 | 249% | 931% | 400 |
10sec |
200MP |
2 | 299% | 1016% | |||
3 | 349% | 1219% | |||
4 | 399% | 1626% | |||
5(M) | 474% | 1931% | |||
6 | |||||
7 |
Skill Note
Increases the range blast radius by 50%.(600 range)
Tips and Details
- If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
- Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.
- Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits.