Snap Crasher: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Snap Crasher''' can be activated in mid-air. | *'''Snap Crasher''' can be activated in mid-air. | ||
*Targets that are hit by the initial twirl will be 'grabbed' and dragged into the roll. | *Targets that are hit by the initial twirl will be 'grabbed' and dragged into the roll. | ||
**Targets who are behind her and gets hit by the twirl will also be 'grabbed' and slammed in front of her. | **Targets who are behind her and gets hit by the twirl will also be 'grabbed' and slammed in front of her. | ||
**The twirl can 'grab' and drag targets with guard and super armor. Only stationary targets are exempt. | |||
***'''Snap Crasher''', with correct timing, can stop targets from continuing their stoic combos if the combo ends while they're in mid-air due to the twirl's 'grabbing' function. | |||
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Revision as of 04:30, 4 May 2014
[Active - Annihilation] Elesis spins in the air, swinging her claymore in a circular motion, followed by a ground smash. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Grand Master | Lv. 20 | 50 | 4 | Drastic Charge |
Skill Information
Skill Level | Level Required | Damage (Physical) | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Twirl | Drop | Ground Impact | ||||
1 | 50 | 97% | 20% | 341% | 35 MP | 6 Seconds |
2 | 101% | 356% | ||||
3 | 53 | 106% | 372% | |||
4 | 57 | 110% | 387% | |||
5 | 61 | 114% | 402% | |||
6 | 65 | 119% | 418% | |||
7 | 69 | 123% | 433% | |||
8 | 73 | 128% | 448% |
Tips and Details
- Snap Crasher can be activated in mid-air.
- Targets that are hit by the initial twirl will be 'grabbed' and dragged into the roll.
- Targets who are behind her and gets hit by the twirl will also be 'grabbed' and slammed in front of her.
- The twirl can 'grab' and drag targets with guard and super armor. Only stationary targets are exempt.
- Snap Crasher, with correct timing, can stop targets from continuing their stoic combos if the combo ends while they're in mid-air due to the twirl's 'grabbing' function.
- NA