Archenemy: Difference between revisions
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(Updated video to show skill note function, skill note updated) |
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{{Languages|Archenemy}} | {{Languages|Archenemy}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|9bSiWDX4Qns|300}}</div> | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Normal !! Awakening | ! Normal !! Awakening | ||
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'''Description:''' Each javelin explodes (like the awakened version) and hits twice. | '''Description:''' Each javelin explodes (like the awakened version) and hits twice. | ||
*Used to increase [[Archenemy]] damage. All targets in range of the explosion are damaged. | |||
*Allows [[Burning Nasod Hand]] to increase the damage if Nasod arm commands are used to fire the javelins. | |||
*PvP damage modifier when used in awakening is increased from .4 to .6. | |||
*Javelin MP gain reduced from 3 MP to 0. | |||
<br> | <br> | ||
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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | *[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | ||
*In awakening mode, the javelins explode on contact, increasing damage output. | *In awakening mode, the javelins explode on contact, increasing damage output. | ||
*With the skill note and Burning Nasod Hand [8], in awakening, [[Archenemy]] [6] does 3783.28% total damage if used with Nasod arm commands. | |||
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | *With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | ||
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | *Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | ||
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*The javelins start attacking from the back. | *The javelins start attacking from the back. | ||
**If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first. | **If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
* 3/29/2012 KR | *3/29/2012 KR | ||
**Damage increased. | **Damage increased. | ||
* 4/5/2012 KR | *4/5/2012 KR | ||
**Second explosion's damage from the skill note has been decreased. | **Second explosion's damage from the skill note has been decreased. | ||
<br> | <br> |
Revision as of 21:40, 5 May 2014
[Special Active] Raven summons four black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Reckless Fist | Lv. 20 | 55 | 5 | X Crash |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | Knockdown Reduction | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Normal | Awakening | |||||||
1 | 55 | 411% | 525% | 4 | -15 per hit | 30 Seconds | 150 | 15 Seconds |
2 | 442% | 564% | ||||||
3 | 58 | 473% | 604% | |||||
4 | 62 | 503% | 643% | |||||
5 | 66 | 534% | 683% | |||||
6 | 70 | 565% | 722% | |||||
7 | 74 | 596% | 761% | |||||
8 | 78 | 627% | 801% | |||||
9 | 82 | 658% | 840% |
Skill Note
Name: Blaster Master (NA) / (폭파-"Blasting")
Description: Each javelin explodes (like the awakened version) and hits twice.
- Used to increase Archenemy damage. All targets in range of the explosion are damaged.
- Allows Burning Nasod Hand to increase the damage if Nasod arm commands are used to fire the javelins.
- PvP damage modifier when used in awakening is increased from .4 to .6.
- Javelin MP gain reduced from 3 MP to 0.
Tips and Details
- Awakening values do not include the 20% damage bonus.
- In awakening mode, the javelins explode on contact, increasing damage output.
- With the skill note and Burning Nasod Hand [8], in awakening, Archenemy [6] does 3783.28% total damage if used with Nasod arm commands.
- With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
- Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
- It is possible to reset the knockdown counter with this skill via a certain method; you need to reach the knockdown limit with the javelins to reset.
- The javelins start attacking from the back.
- If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.
Updates
- 3/29/2012 KR
- Damage increased.
- 4/5/2012 KR
- Second explosion's damage from the skill note has been decreased.
- NA
Template:RFSkills |-| KR= Template:RFSkillsKR