Land Demolisher: Difference between revisions
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| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack''' | ||
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode''' | | style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode''' | ||
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| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px;" | '''Quakes <br>(Physical Damage)''' | ||
| style="border-style: solid; border-width: 1px;" | '''Duration''' | | style="border-style: solid; border-width: 1px;" | '''Duration''' | ||
|- | |- | ||
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| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ???% | | rowspan="1" | ???% | ||
| rowspan="1" | ??s | | rowspan="1" | ??s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | 1592% | | rowspan="1" | 1592% | ||
| rowspan="1" | 100% | | rowspan="1" | 100% | ||
| rowspan="1" | 21s | | rowspan="1" | 21s | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 6 | | style="border-style: solid; border-width: 1px;" | 6 | ||
| rowspan="1" | 1843% | | rowspan="1" | 1843% | ||
| rowspan="1" | 116% | | rowspan="1" | 116% | ||
| rowspan="1" | 25s | | rowspan="1" | 25s | ||
|} | |} |
Revision as of 17:27, 13 July 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 80SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage | Initial Attack | Rampage mode | Affected Commands | Cool Down | |
Quakes (Physical Damage) |
Duration | |||||
1 | 200 MP | 838% | 53% per hit | 5s | ZZZZ ZZvZZ XX ZZX >>Z >>XZZX ^vZ >>^ZZ |
10s |
2 | ???% | ???% | ??s | |||
3 | ???% | ???% | ??s | |||
4 | ???% | ???% | ??s | |||
5 (M) | 1592% | 100% | 21s | |||
6 | 1843% | 116% | 25s |
Additional Notes
- The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
- The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
- As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
- Your weapon pulses with a white shine for the duration of the buff.