Vital Point Piercing: Difference between revisions
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Revision as of 00:32, 29 May 2014
[Passive] When attacking with Erendil, there will be a certain chance that Rena will get 100% critical chance for a certain number of hits for a certain duration. |
Requirements
- NA
Class | Master | Required Level | SP Used per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 50 | 4 | Calculated Strike |
|-| KR=
Class | Master | Required Level | SP Used per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 55 | 5 | Calculated Strike |
Skill Information
Skill Level | Required Level | MP Recovery | Activation Chance | Number of Hits | Duration |
---|---|---|---|---|---|
1 | 50 | 10 | 1% | 3 | 6 Seconds |
2 | 11 | 2% | 4 | ||
3 | 53 | 12 | 3% | 5 | |
4 | 57 | 13 | 4% | 6 | |
5 | 61 | 14 | 5% | 7 | |
6 | 65 | 15 | 6% | 8 | |
7 | 69 | 16 | 7% | 9 | |
8 | 73 | 17 | 8% | 10 |
Tips and Details
- Vital Point Piercing is activated when a symbol appears and Rena's hands start to glow.
- The sword damage of Evoke, Call of Ruin, Eldrasil's Rage, and Furious Engage will also activate the passive.
- Does not take into account natural critical hits.
- The number of hits that Rena attacks with determines the hit count.
- Using a 1 hit attack on 2 targets will count as 1 to the hit count.
- Excluding the attack with Erendil, hits from Evoke and Eldrasil's Rage will not count toward the critical count.
- |-| NA
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KR=
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