Nasod Recharge: Difference between revisions
From Elwiki
(added KR's update) |
No edit summary |
||
Line 9: | Line 9: | ||
== Requirements == | == Requirements == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#FF93AE" | |- style="background:#FF93AE" | ||
Line 15: | Line 17: | ||
| [[Code: Empress]] || Lv. 20 || 60 || 5 || [[Electronball Mastery]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']] | | [[Code: Empress]] || Lv. 20 || 60 || 5 || [[Electronball Mastery]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']] | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#FF93AE" | |||
! Class !! Master !! Level Required !! SP Cost per Level | |||
|- | |||
| [[Code: Empress]] || Lv. 20 || 45 || 4 | |||
</tabber> | |||
<br> | <br> | ||
Revision as of 14:39, 29 May 2014
- English
- Deutsch
- Bahasa Indonesia
- 中文(简体)
File:SI Chargingbooster.png | [Passive] Using any Special Active will provide a certain percentage of reactivating all skills that are in cooldown. |
Requirements
- NA
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Code: Empress | Lv. 20 | 60 | 5 | Electronball Mastery | Level 60 Layer Skill Quest |
|-| KR=
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Code: Empress | Lv. 20 | 45 | 4 |
Skill Information
- NA
Skill Level | Level Required | Cooldown Clear Chance | Reactivation Cooldown |
---|---|---|---|
1 | 60 | 10% | 15 Seconds |
2 | 20% | ||
3 | 63 | 30% | |
4 | 67 | 40% | |
5 | 71 | 50% | |
6 | 75 | 60% | |
7 | 79 | 70% | |
8 | 83 | 80% | |
9 | 87 | 90% | |
10 | 91 | 100% | |
11 | 95 | ||
12 | 99 | ||
13 | 103 | ||
14 | 107 | ||
15 | 111 | ||
16 | 115 | ||
17 | 119 | ||
18 | 123 | ||
19 | 127 | ||
20 (M) | 131 |
|-| KR=
Skill Level | Level Required | Cooldown Clear Chance | Reactivation Cooldown |
---|---|---|---|
1 | 45 | 10% | ?? Seconds |
2 | 15% | ||
3 | ?? | 20% | |
4 | ?? | 25% | |
5 | ?? | 30% | |
6 | ?? | 35% | |
7 | ?? | 40% | |
8 | ?? | 45% | |
9 | 72 | 50% |
Tips and Details
- This skill is very useful when it gets activated by chance, for example you can use the same 200mp skill twice in a row without cooling down.
- Currently the only passive that can remove cooldowns entirely by passing certain conditions.
- This skill doesn't affect Code: Thunderbolt or Extreme Love Above The Sky.
- NA
Template:CMSkills |-| KR= Template:CMKRSkills