Add: Difference between revisions
→Combos
Elwikinasod (talk | contribs) (→Combos) |
Elwikinasod (talk | contribs) (→Combos) |
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| {{CZ}} {{CZ}} {{CX}} {{CX}} | | {{CZ}} {{CZ}} {{CX}} {{CX}} | ||
| Combo which lifts target midway and throws them. | | Combo which lifts target midway and throws them at the final hit. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| Combo which the Dynamos form a energy cannon | | Combo which the Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock down the target. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
*12/26/2013 KR: Command speed becomes slightly faster. | *12/26/2013 KR: Command speed becomes slightly faster. | ||
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| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | | {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | ||
| Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock. | | Combo which Add kicks 2 electrical blasts and dashes in to give targets a continuous electric shock by holding down Z. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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| {{CU}} {{CZ}} | | {{CU}} {{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets | | Uses dynamos to create a high frequency which continuously damages targets. | ||
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{{CU}} <br> | {{CU}} <br> |