Add: Difference between revisions

30 bytes added ,  27 June 2014
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| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Combo which lifts target midway and throws them.
| Combo which lifts target midway and throws them at the final hit.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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| {{CX}} {{CX}} {{CX}}
| {{CX}} {{CX}} {{CX}}
| Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target.
| Combo which the Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock down the target.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
*12/26/2013 KR: Command speed becomes slightly faster.
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| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock.
| Combo which Add kicks 2 electrical blasts and dashes in to give targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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| {{CU}} {{CZ}}  
| {{CU}} {{CZ}}  
| Uses dynamos to create a high frequency which continuously damages targets by holding down Z.
| Uses dynamos to create a high frequency which continuously damages targets.
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{{CU}} <br>
{{CU}} <br>
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