Vibe Shot: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The damage written in the description is incorrect. The actual damage is 45% less than the written damage. | *The damage written in the description is incorrect. The actual damage is 45% less than the written damage. | ||
**NA 06/25/14 - Vibe shot damage fixed. | |||
*The vibrations do not generate MP for Rena. | *The vibrations do not generate MP for Rena. | ||
**However, they DO generate MP for the opponent. | **However, they DO generate MP for the opponent. | ||
*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger elemental effects on weapons. | ||
*The shot that | *If skill points are invested in [[Enhanced Bowstring|Arrow Mastery]]: | ||
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'. | |||
**The vibration will gain the damage boost from [[Enhanced Bowstring|Arrow Mastery]]. | |||
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | *When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | ||
<br> | <br> |
Revision as of 09:34, 30 June 2014
- English
- Bahasa Indonesia
- 한국어
- 中文(简体)
File:SI VIBRATIONSHOT.png | [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets. |
Requirements
- NA
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Grand Archer | Lv. 20 | 60 | 5 | Nature's Sense | Level 60 Layer Skill Quest |
|-| KR=
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Grand Archer | Lv. 20 | 60 | 5 | Inducing Nature | Level 60 Layer Skill Quest |
Skill Information
Skill Level | Required Level | Chance Of Effect |
Damage (Magical) |
MP Regen Per Hit |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 4% | 55% | +2% | 3 |
2 | 6% | 59% | +3% | ||
3 | 63 | 8% | 63% | +4% | |
4 | 67 | 10% | 67% | +5% | |
5 | 71 | 12% | 72% | +6% |
The damage is above is the actual damage.
Tips and Details
- The damage written in the description is incorrect. The actual damage is 45% less than the written damage.
- NA 06/25/14 - Vibe shot damage fixed.
- The vibrations do not generate MP for Rena.
- However, they DO generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- If skill points are invested in Arrow Mastery:
- The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
- The vibration will gain the damage boost from Arrow Mastery.
- When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
Updates
- 7/4/2013 KR
- Vibration Shot now also increases MP gain on hits. Similar effect to Inducing Nature but half the effectiveness.
- NA
Template:GASkills |-| KR= Template:GASkillsKR