Nasod Armor Mode - Battle Gear: Difference between revisions
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**Skills([[Add|Tracer]]): [[Void Breaker]], [[Pulse Bullet]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]]. | **Skills([[Add|Tracer]]): [[Void Breaker]], [[Pulse Bullet]]*, [[Energy Boom]], [[Phase Shift]]*, [[Neutron Bomb]]. | ||
***The (*) mark require to learn [[Fantasy Tracer]] to trigger. | ***The (*) mark require to learn [[Fantasy Tracer]] to trigger. | ||
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[ | **Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksilver Accel]], [[Quicksilver Frenzy]] and [[Psychic Storm]]. | ||
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there. | *'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there. | ||
**Do note that this does not negate stun, flattened or power stun. | **Do note that this does not negate stun, flattened or power stun. |
Revision as of 21:54, 6 July 2014
File:AddPassive4.png | [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute combos extension of Psychic Tracer. Higher investment of Nasod Armor Mode - Battle Gear will result in less cost for activating DP mode and increased damage to Battle Gear combos. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | Reduction of DP Usage | Battle Gear Combos Damage Increase |
---|---|---|---|
1 | 15 | 5% | +10% |
2 | 5.8% | +13 | |
3 | 16 | 6.5% | +16 |
4 | 19 | 7.3% | +19% |
5 | 22 | 8% | +22% |
6 | 25 | 8.8% | +25% |
7 | 28 | 9.5% | +28% |
8 | 31 | 10.3% | +31% |
9 | 34 | 11% | +34% |
10 | 37 | 11.8% | +37% |
11 | 40 | 12.5% | +40% |
12 | 43 | 13.3% | +43% |
13 | 46 | 14% | +46% |
14 | 49 | 14.8% | +49% |
15 | 52 | 15.5% | +52% |
16 | 55 | 16.3% | +55% |
17 | 58 | 17% | +58% |
18 | 61 | 17.8% | +61% |
19 | 64 | 18.5% | +64% |
20 (M) | 67 | 19.3% | +67% |
Tips and Details
- To activate Psychic Tracer's Battle Gear combos, the following will trigger the option for DP Combos:
- Combos (Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z] >>^X[X]
- Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
- >>^ZZ[Z] no longer activates in KR after the 14 May 2014 update. In NA, this combo can still be used for DP Combos.
- Skills(Tracer): Void Breaker, Pulse Bullet*, Energy Boom, Phase Shift*, Neutron Bomb.
- The (*) mark require to learn Fantasy Tracer to trigger.
- Skills(Psychic Tracer/Lunatic Psyker): Pulse Cannon, EMP Shock, Stasis Field, Conqueror, Reverse Reactor, Quicksilver Accel, Quicksilver Frenzy and Psychic Storm.
- Combos (Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z] >>^X[X]
- Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
- Do note that this does not negate stun, flattened or power stun.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.