Chaos Cannon: Difference between revisions

Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.
(Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.)
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| [[Image:ChaosCannon.png]]<br>  
| [[Image:ChaosCannon.png]]<br>  
| '''[Special Active]''' Chung slots a "Disfrozen"-capsule into his Destroyer, turning his Destroyer to '''Chaos Mode'''. While in that mode, he will fire strong cannon shots from both sides of the Destroyer.
| '''[Special Active]''' Chung inserts a Disfrozen capsule into his Destroyer activating its '''Chaos Mode.''' While active, he fires strong rockets from both sides of the Destroyer.
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 13 || 71 || 125% || 1382%
| align="left" | 13 || 71 || 125% || 1382%
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration
|-
| align="left" | 1 || rowspan="2" | 40 || - || - || rowspan="13" | 10 Seconds || rowspan="13" | - || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
|-
| align="left" | 2 || - || -
|-
| align="left" | 3 || 41 || - || -
|-
| align="left" | 4 || 44 || - || -
|-
| align="left" | 5 || 47 || - || -
|-
| align="left" | 6 || 50 || - || -
|-
| align="left" | 7 || 53 || - || -
|-
| align="left" | 8 || 56 || - || -
|-
| align="left" | 9 || 59 || - || -
|-
| align="left" | 10 || 62 || - || -
|-
| align="left" | 11 || 65 || - || -
|-
| align="left" | 12 || 68 || - || -
|-
| align="left" | 13 || 71 || - || -
|}
</tabber>
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== Tip and Details ==
== Tips and Details ==
*While in '''Chaos Cannon''' stance, Chung is able to slowly move around.
*Without any counter shots, Chung fires nine times.
**If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired but the duration will still decrease.
**Manually firing all nine shots reduces Chaos Mode's duration by about 30%.
*He will be in heavy stance and have more damage reduction than a normal heavy stance block throughout the entire duration of this skill.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
**Whenever he gets hit during the skill, he will fire a shot.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
**If he get hit by status effects that will freeze/stun you (e.g: Frozen, Petrified, Helpless), '''Chaos Cannon''' duration will go on but Chung will not be able to fire any shots until the status effects are removed.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**After the duration of the skill, Chung will momentarily be in regular heavy stance.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**He will receive 80% damage reduction.
*Chung is able to slowly move around in Chaos Mode.
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
**This can make [[6-5|Magmanta]] unable to retreat.  
**This can make [[6-5|Magmanta]] unable to retreat.  
*In places such as Henir where there are multiple strong bosses, this can be used between two monsters to maximize the damage done as the explosions are large enough to hit targets on both sides of Chung.
*In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
**Party members can help facilitate this by pushing mobs together.
**Party members can facilitate this by pushing mobs together.
**This method has an additional benefit in that mob size does not matter, allowing full damage to be done to multiple human-sized mobs at once, such as double Ran in Henir.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
The maximum amount of shots is 9.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*It´s possible to shoot more than nine times if get hit enough.
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== Trivia ==
*[[Chaos Cannon]] has a long history of being one of the most powerful skills in the game in most PvE situations.
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== Updates ==
== Updates ==
*3/29/2012
*03/29/2012
**MP cost decreased from 300 MP to 250 MP.
**MP cost decreased from 300 MP to 250 MP.
**Cooldown decreased from 60 seconds to 45 seconds.
**Cooldown decreased from 60 seconds to 45 seconds.
**Damage increased.
**Damage increased.
 
*11/07/2013 KR
*11/7/2013
**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
**Can fire using X button. Duration decreases if firing using X button.(Maximum Fire amount stays the same.
*07/10/2014 KR
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**Consumes cannonballs.
 
**Damage increased.
== Trivia ==
**Fires additional rockets if more cannonballs are used.
*Without getting any extra shots it can be fired a total of nine times over its duration.
**It is possible to fire it up to 18 times.
**This is extremely effective on bosses that can be hit by both shots such as [[5-6#Boss:_Dark_Nephilim|Dark Nephilim]].
**In that case; this skill is stronger than [[Carpet Bombing]]
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