Chaos Cannon: Difference between revisions
Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.
(Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.) |
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| [[Image:ChaosCannon.png]]<br> | | [[Image:ChaosCannon.png]]<br> | ||
| '''[Special Active]''' Chung | | '''[Special Active]''' Chung inserts a Disfrozen capsule into his Destroyer activating its '''Chaos Mode.''' While active, he fires strong rockets from both sides of the Destroyer. | ||
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<br> | <br> | ||
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
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| align="left" | 13 || 71 || 125% || 1382% | | align="left" | 13 || 71 || 125% || 1382% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration | |||
|- | |||
| align="left" | 1 || rowspan="2" | 40 || - || - || rowspan="13" | 10 Seconds || rowspan="13" | - || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds | |||
|- | |||
| align="left" | 2 || - || - | |||
|- | |||
| align="left" | 3 || 41 || - || - | |||
|- | |||
| align="left" | 4 || 44 || - || - | |||
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| align="left" | 5 || 47 || - || - | |||
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| align="left" | 6 || 50 || - || - | |||
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| align="left" | 7 || 53 || - || - | |||
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| align="left" | 8 || 56 || - || - | |||
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| align="left" | 9 || 59 || - || - | |||
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| align="left" | 10 || 62 || - || - | |||
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| align="left" | 11 || 65 || - || - | |||
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| align="left" | 12 || 68 || - || - | |||
|- | |||
| align="left" | 13 || 71 || - || - | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== | == Tips and Details == | ||
* | *Without any counter shots, Chung fires nine times. | ||
** | **Manually firing all nine shots reduces Chaos Mode's duration by about 30%. | ||
* | *Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | ||
**Whenever | **Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired. | ||
** | **Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues. | ||
** | **Immediately after the skill, Chung is momentarily in regular heavy stance. | ||
** | *Chung is able to slowly move around in Chaos Mode. | ||
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases. | |||
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit. | *This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit. | ||
**This can make [[6-5|Magmanta]] unable to retreat. | **This can make [[6-5|Magmanta]] unable to retreat. | ||
*In | *In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well. | ||
**Party members can | **Party members can facilitate this by pushing mobs together. | ||
**This method has | **This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir. | ||
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head. | |||
* | <br> | ||
== Trivia == | |||
*[[Chaos Cannon]] has a long history of being one of the most powerful skills in the game in most PvE situations. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
* | *03/29/2012 | ||
**MP cost decreased from 300 MP to 250 MP. | **MP cost decreased from 300 MP to 250 MP. | ||
**Cooldown decreased from 60 seconds to 45 seconds. | **Cooldown decreased from 60 seconds to 45 seconds. | ||
**Damage increased. | **Damage increased. | ||
*11/07/2013 KR | |||
*11/ | **Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration. | ||
**Can fire | *07/10/2014 KR | ||
**Consumes cannonballs. | |||
**Damage increased. | |||
**Fires additional rockets if more cannonballs are used. | |||
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<br> | <br> | ||