Mobile Shelling: Difference between revisions
From Elwiki
(Tips and Details added, Updates section added.) |
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| [[Image:MAM.png]]<br> | | [[Image:MAM.png]]<br> | ||
| '''[Passive]''' Chung enters a reversed [[ | | '''[Passive]''' Chung enters a reversed [[Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance. | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan=" | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260) | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! Upward !! Downward !! Depth | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0 | | align="left" | 1 || rowspan="2" | 35 || 317% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% | ||
|- | |- | ||
| align="left" | 2 || 2.5 | | align="left" | 2 || 331% || 2.5% | ||
|- | |- | ||
| align="left" | 3 || 38 || | | align="left" | 3 || 38 || 346% || 5% | ||
|- | |- | ||
| align="left" | 4 || 42 || 7.5 | | align="left" | 4 || 42 || 360% || 7.5% | ||
|- | |- | ||
| align="left" | 5 || 46 || | | align="left" | 5 || 46 || 374% || 10% | ||
|- | |- | ||
| align="left" | 6 || 50 || 12.5 | | align="left" | 6 || 50 || 388% || 12.5% | ||
|- | |- | ||
| align="left" | 7 || 54 || | | align="left" | 7 || 54 || 403% || 15% | ||
|- | |- | ||
| align="left" | 8 || 58 || 17.5 | | align="left" | 8 || 58 || 417% || 17.5% | ||
|- | |- | ||
| align="left" | 9 || 62 || | | align="left" | 9 || 62 || 431% || 20% | ||
|- | |- | ||
| align="left" | 10 || 66 || 22.5 | | align="left" | 10 || 66 || 445% || 22.5% | ||
|- | |- | ||
| align="left" | 11 || 70 || | | align="left" | 11 || 70 || 460% || 25% | ||
|- | |- | ||
| align="left" | 12 || 74 || 27.5 | | align="left" | 12 || 74 || 474% || 27.5% | ||
|} | |} | ||
|-| | |-| | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan=" | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260) | ||
! colspan="3" | Aim Range !! rowspan="2" | Range | |||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! Upward !! Downward !! Depth | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0 | | align="left" | 1 || rowspan="2" | 35 || 336% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% | ||
|- | |- | ||
| align="left" | 2 || | | align="left" | 2 || 351% || 3% | ||
|- | |- | ||
| align="left" | 3 || 38 || | | align="left" | 3 || 38 || 366% || 6% | ||
|- | |- | ||
| align="left" | 4 || 42 || | | align="left" | 4 || 42 || 381% || 9% | ||
|- | |- | ||
| align="left" | 5 || 46 || | | align="left" | 5 || 46 || 396% || 12% | ||
|- | |- | ||
| align="left" | 6 || 50 || | | align="left" | 6 || 50 || 412% || 15% | ||
|- | |- | ||
| align="left" | 7 || 54 || | | align="left" | 7 || 54 || 427% || 18% | ||
|- | |- | ||
| align="left" | 8 || 58 || | | align="left" | 8 || 58 || 442% || 21% | ||
|- | |- | ||
| align="left" | 9 || 62 || | | align="left" | 9 || 62 || 457% || 24% | ||
|- | |- | ||
| align="left" | 10 || 66 || | | align="left" | 10 || 66 || 472% || 27% | ||
|- | |- | ||
| align="left" | 11 || 70 || | | align="left" | 11 || 70 || 487% || 30% | ||
|- | |- | ||
| align="left" | 12 || 74 || | | align="left" | 12 || 74 || 502% || 33% | ||
|} | |} | ||
</tabber> | </tabber> | ||
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== Tips and Details == | == Tips and Details == | ||
*''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance. | |||
**Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile. | |||
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation. | *One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation. | ||
*[[Converted Warhead|Modified Warhead]] applies to this skill. | *[[Converted Warhead|Modified Warhead]] applies to this skill. | ||
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*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | *Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | ||
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. | *It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. | ||
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling''' | *Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling.''' | ||
**Falling off a platform will cancel the stance. | **Falling off a platform will cancel the stance. | ||
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon. | *When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon. | ||
*Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling'''. | *Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling.''' | ||
<br> | |||
== Updates == | |||
*07/10/2014 KR | |||
**Fires tangible projectiles. | |||
**Damage increased. | |||
**Range increased. | |||
<br> | <br> | ||
Revision as of 23:48, 11 July 2014
[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Tactical Trooper | Lv. 20 | 35 | 4 |
Skill Information
- NA
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 317% | 15° | 15° | 25° | 0% |
2 | 331% | 2.5% | ||||
3 | 38 | 346% | 5% | |||
4 | 42 | 360% | 7.5% | |||
5 | 46 | 374% | 10% | |||
6 | 50 | 388% | 12.5% | |||
7 | 54 | 403% | 15% | |||
8 | 58 | 417% | 17.5% | |||
9 | 62 | 431% | 20% | |||
10 | 66 | 445% | 22.5% | |||
11 | 70 | 460% | 25% | |||
12 | 74 | 474% | 27.5% |
|-| KR=
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 336% | 15° | 15° | 25° | 0% |
2 | 351% | 3% | ||||
3 | 38 | 366% | 6% | |||
4 | 42 | 381% | 9% | |||
5 | 46 | 396% | 12% | |||
6 | 50 | 412% | 15% | |||
7 | 54 | 427% | 18% | |||
8 | 58 | 442% | 21% | |||
9 | 62 | 457% | 24% | |||
10 | 66 | 472% | 27% | |||
11 | 70 | 487% | 30% | |||
12 | 74 | 502% | 33% |
Tips and Details
- After 07/10/2014 KR update: The missiles pierce twice and explode after traveling a set distance.
- Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile.
- One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - Endurance and Raid fully reloads all red cannonballs upon activation.
- Modified Warhead applies to this skill.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down in Mobile Shelling switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
- Due to its low firing rate, players can easily get out of your combo when using Mobile Shelling.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased.
- NA
Template:TTSkills |-| KR= Template:TTSkillsKR