Dread Chase: Difference between revisions

Level 8, 9, Tips and Details added.
(Level 8, 9, Tips and Details added.)
Line 49: Line 49:
! Normal !! Noted !! Normal !! Noted !! Normal !! Noted
! Normal !! Noted !! Normal !! Noted !! Normal !! Noted
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 60% || - || 620% || - || rowspan="7" | 3 ~ 5 || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds
| align="left" | 1 || rowspan="2" | 55 || 60% || 24% || 620% || 248% || rowspan="9" | 3 ~ 5 || rowspan="9" | 9 ~ 15 || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
|-  
|-  
| align="left" | 2 || 65% || - || 667% || -
| align="left" | 2 || 65% || 26% || 667% || 266.8%
|-  
|-  
| align="left" | 3 || 58 || 69% || - || 713% || -
| align="left" | 3 || 58 || 69% || 27.6% || 713% || 285.2%
|-  
|-  
| align="left" | 4 || 62 || 74% || - || 760% || -
| align="left" | 4 || 62 || 74% || 29.6% || 760% || 304%
|-  
|-  
| align="left" | 5 || 66 || 78% || - || 806% || -
| align="left" | 5 || 66 || 78% || 31.2% || 806% || 322.4%
|-  
|-  
| align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2%
| align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2%
|-  
|-  
| align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6%
| align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6%
|-
| align="left" | 8 || 78 || 92% || 36.8% || 946% || 378.4%
|-
| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8%
|}
|}
</tabber>
</tabber>
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*Requires at least 3 cannonballs to be activated.
*Requires at least 3 cannonballs to be activated.
**Fires a minimum of 3 missiles and a maximum of 5.
**Fires a minimum of 3 missiles and a maximum of 5.
*''After the 07/14/2014 KR update:'' Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**The missiles have their normal power before splitting.
**The missiles have their normal power before splitting.
**Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This may be a glitch.
**Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a glitch.
***The 5% attack increase from using red cannonballs will not apply either.
*This skill is heavily affected by action speed.
*This skill is heavily affected by action speed.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
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*07/10/2014 KR
*07/10/2014 KR
**Damage increased.
**Damage increased.
**Can use red cannonballs to increase damage.
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