Dread Chase: Difference between revisions
Level 8, 9, Tips and Details added.
(Level 8, 9, Tips and Details added.) |
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! Normal !! Noted !! Normal !! Noted !! Normal !! Noted | ! Normal !! Noted !! Normal !! Noted !! Normal !! Noted | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 55 || 60% || | | align="left" | 1 || rowspan="2" | 55 || 60% || 24% || 620% || 248% || rowspan="9" | 3 ~ 5 || rowspan="9" | 9 ~ 15 || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds | ||
|- | |- | ||
| align="left" | 2 || 65% || | | align="left" | 2 || 65% || 26% || 667% || 266.8% | ||
|- | |- | ||
| align="left" | 3 || 58 || 69% || | | align="left" | 3 || 58 || 69% || 27.6% || 713% || 285.2% | ||
|- | |- | ||
| align="left" | 4 || 62 || 74% || | | align="left" | 4 || 62 || 74% || 29.6% || 760% || 304% | ||
|- | |- | ||
| align="left" | 5 || 66 || 78% || | | align="left" | 5 || 66 || 78% || 31.2% || 806% || 322.4% | ||
|- | |- | ||
| align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2% | | align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2% | ||
|- | |- | ||
| align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6% | | align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6% | ||
|- | |||
| align="left" | 8 || 78 || 92% || 36.8% || 946% || 378.4% | |||
|- | |||
| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8% | |||
|} | |} | ||
</tabber> | </tabber> | ||
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*Requires at least 3 cannonballs to be activated. | *Requires at least 3 cannonballs to be activated. | ||
**Fires a minimum of 3 missiles and a maximum of 5. | **Fires a minimum of 3 missiles and a maximum of 5. | ||
*''After the 07/14/2014 KR update:'' Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger. | |||
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | *When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
**Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This | **Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a glitch. | ||
***The 5% attack increase from using red cannonballs will not apply either. | |||
*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
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*07/10/2014 KR | *07/10/2014 KR | ||
**Damage increased. | **Damage increased. | ||
**Can use red cannonballs to increase damage. | |||
<br> | <br> | ||