Transporting Tunnel: Contaminated Area: Difference between revisions
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Old Hidden dungeon (For Japan and Tw/Hk) | |||
Normal lv 45-50 | Normal lv 45-50 | ||
Hard Lv 47-52 | Hard Lv 47-52 | ||
V.Hard Lv 50-55 | V.Hard Lv 50-55 | ||
'''New Hell dungeon''' (Kr server only atm) | |||
Normal -> same level | |||
Hell mode -> +5 lv ( If appears Rento +7 lvl) | |||
Special Condition: TIME LIMIT | Special Condition: TIME LIMIT | ||
(Korea) | |||
Both normal and Hell Mode -> 10 mins | |||
Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode. | |||
( Tw / HK / Jp) | |||
-Normal 10mins | -Normal 10mins | ||
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---- | ---- | ||
If Soloing | If Soloing ( Hk / TW / JP ) Note: '''Don't bother trying solo in KR''' | ||
Recommended equipment. ( consider it as the boarder line) | Recommended equipment. ( consider it as the boarder line) | ||
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It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo | It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo | ||
For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched) | For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched) | ||
{{Dungeons}} | {{Dungeons}} |
Revision as of 14:48, 17 May 2010
Old Hidden dungeon (For Japan and Tw/Hk) Normal lv 45-50 Hard Lv 47-52 V.Hard Lv 50-55
New Hell dungeon (Kr server only atm) Normal -> same level Hell mode -> +5 lv ( If appears Rento +7 lvl)
Special Condition: TIME LIMIT
(Korea)
Both normal and Hell Mode -> 10 mins
Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.
( Tw / HK / Jp)
-Normal 10mins
-Hard 11mins
-V.hard 12mins
All hidden dungeons require an enterance ticket
-Anti-Alterasia contamination capsule (green capsule)
Recommend Party play.
Nothing special if partying.
Against boss -> awakening + buff and use your best skill against the boss... taking turns
If Soloing ( Hk / TW / JP ) Note: Don't bother trying solo in KR
Recommended equipment. ( consider it as the boarder line)
minimum lv 46 +8 elite weapon
+30% crit / +18% attack speed / +15% movement & jump speed
attack, movement, jump speed may vary depending on which character.
Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.
The dungeon itself is something the players will need to adopt to, Words can not help. Will take 3-5 runs to get used to the dungeon
- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time)
Boss 'Alterasia Type-H'
The boss's attacks are basically mixture of 'Magic Knight' and ' Sword Knight'.
-Has Super armor on when it attacks or when it moves.
-Very fast. Fastest boss. (Attack and movement speed wise)
-Pulls combos like elsword
-Its 'Armageton Blade' is larger than Elsword's version ( more than half the screen)
- ***Super armor is off when it falls from a platforms*** (Very important)
- ***Uses 'Storm Blade' if it gets hit total of 10 times when its armor is off *** (Very important)
Recommended Tactic:
1.Lure type-h onto a platform then fall down onto the ground.
2.Type-H will follow and fall. Catch it while its in middle air (just before it touches the ground) so its Super Armor is off.
3.Pull a fast 10 hit combo where you have some distance between type-h at the end of the combo. This is to avoid the storm blade it uses.
4. repeat steps 1-3
It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo
For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched)