Wally's Underground Laboratory/fr: Difference between revisions

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{{Languages|2-x}}
{{Languages|2-x}}
{{DISPLAYTITLE:2-X : Laboratoire souterrain}}
[[File:2-Xfr.png|right]]  
[[File:2-Xfr.png|right]]  


= Wally's Underground Laboratory =
=Laboratoire souterrain=
This is a [[Secret Dungeon]]. In order to enter, you must:
<center>{{quotation|You've headed to '''Wally's Underground Laboratory''' to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.}}</center>
{| width="100%" style="font-size:1em; line-height:1.5em;"
| valign="top" style="border:2px solid #34afef; border-radius: 1px;"|
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Description:'''
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
As the team eliminated the last of Wally's Nasod Machines, they heard a strange whirring sound from the depths of Wally's Underground Lab....
|-
|rowspan="6" | [[File:2-xnewFR.png|800px]]
|align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 50-60
|-
| align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level (Normal):'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 70
|-
| align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level (Hell):'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 85
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Entry Requirements:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<tabber>
<tabber>
NA=
NA=
Line 15: Line 40:
*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
</tabber>
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:Fire_Crossbow_Soldier.jpg|60px]]
'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>
*[[File:Poison_Crossbow_Soldier.jpg|60px]]
'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]],  except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>
*[[File:Royal_Guardian.jpg|60px]]
'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  These will randomly enter a defense stance when under attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
*[[File:Royal_Big_Brother.jpg|60px]]
'''Royal Big Brother''' - These Knights are similar to '''Vergent''' in [[2-5]] and will activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
*[[File:Infected_Rat.jpg|60px]]
'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
*[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]
'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
*[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]
'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
*[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]
'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have).
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:Wally_No._7.jpg|60px]]
'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
<br>
'''Moves:'''
<br>
-''Thrust:'' Wally will spin his arms to attack you.
<br>
<br>
 
-''Fly:'' Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
As the team eliminated the last of Wally's Nasod Machines, they heard a strange whirring sound from the depths of Wally's Underground Lab....
<br>
-''Smash:'' While in the air, Wally will sometimes boost down to try and smash you into the ground.
<br>
-''Homing Missile:'' One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
<br>
-''Laser!:'' His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range.
<br>
'''Note:'''<br>
-In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.<br>
-In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK-2'''.<br>
*[[File:Wally_No.9_MK-2.jpg|60px]]
'''Wally No. 8 MK2''' - '''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.
<br>
'''Moves:'''
<br>
<br>
 
-''Carpet Bombing:'' Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him.
== Mobs ==
'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]],  except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>
'''Royal Guardian''': These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  These will randomly enter a defense stance when under attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
'''Royal Big Brother''': These Knights are similar to '''Vergent''' in [[2-5]] and will activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have) .<br>
<br>
<br>
 
-''Spin Thrust:'' Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down.
== Obstacles  ==
'''Steam Trap''': Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>
'''Mini Cannon''': Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[3-1|3-1]].<br>
<br>
<br>
 
-''Fly:'' Given the opportunity, Wally will fly up into the air up onto another platform to try and make distance.
== Miniboss: Wally No. 7 ==
'''Wally No. 7''' is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.<br>
*In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
*In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK2'''.
<br>
<br>
 
-''Smash:'' While in the air, Wally will sometimes boost down to try and smash you on the ground.
== Miniboss: Wally No. 8 MK2 ==
'''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.<br>
<br>
<br>
-''Laser!:'' His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. However, unlike his old version, this laser is smaller, but that doesn't mean its not fatal as Wally sends the laser up, having a higher chance of hitting someone.
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:2-3-trap2.jpg|60px]]
'''Floor Trap''' - Similar to that of [[2-3|various]] [[2-4|Elder]] [[2-5|dungeons]], standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.<br>
*[[File:2-3-trap1.jpg|60px]]
'''Steam Trap''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>
*[[File:Mini_Cannon.png|60px]]
'''Mini Cannon''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[4-1|4-1]].<br>
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Boss:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Nasod_Inspector1.jpg|120px]] '''Nasod Inspector'''
After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector. The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory.


== Boss: Nasod Inspector  ==
===Defense Mode===
[[File:Nasod_Inspector.jpg|200px|thumb|right|Image of Nasod Inspector]]
After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector.<br>
The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory. <br>
 
=== Defense Mode ===
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  When damaged Nasod Inspector will activate it.<br>
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  When damaged Nasod Inspector will activate it.<br>
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>
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The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR)<br>
The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR)<br>


=== Moves ===
===Moves===
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds.
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
<br> '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards.  A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
<br> '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards.  A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
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<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.<br>
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.<br>
 
{| class="wikitable collapsible collapsed"
=== Tactics ===
! style="background:#34afef; color:#FFFFFF;" | '''Tactics'''
[[File:Nasod_Inspector_pattern.png]]
|-
|[[File:Nasod_Inspector_pattern.png]]


The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.
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It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.


If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense.
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
|}


=== Other Information (NA) ===
===Other Information (NA)===
*In Henir and on Hell difficulty Nasod Inspector starts out closer than in Normal and Luto difficulties.
*In Henir and on Hell difficulty Nasod Inspector starts out closer than in Normal and Luto difficulties.
*Assuming level 60:
*Assuming level 60:
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**Its defense on Normal Mode will reduce damage by approximately ~20%. (needs more testing)
**Its defense on Normal Mode will reduce damage by approximately ~20%. (needs more testing)
**Its defense on Hell Mode will reduce damage by approximately ~32%. (needs more testing)
**Its defense on Hell Mode will reduce damage by approximately ~32%. (needs more testing)
=== Drops(NA) ===
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="29%" | Image
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Secret Set:'''
! width="150" | Name
|-
! width="100" | Class
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
! width="200" | Stats
{{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3}} |tab2=(Old) Mechanized MK-2|contents2={{:MechMK2}}}}
! width="300" | Set Bonus
|-
|valign="top" width="50%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="6"| '''Trivia:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="50%" colspan="6"| '''BGMs:'''
|-
|-
| [[Image:2-xaccA.png|center|2-xaccA.png]]
|width="50%" colspan="6" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| Mechanized MK-2 Visor
*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
| All
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
|
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
'''Lv40 Face Accessory (Middle):'''<br />
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
 
=== Dungeon ===
Max HP +1%<br />
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage''''']
 
| width="20%" rowspan="6" |
'''2 Pieces Effect:'''
 
15% chance of causing Bleed to enemies for 3 seconds<br />'''ONLY IN DUNGEON'''
----
'''3 Pieces Effect:'''
<br>Physical Defense +2%<br>Magical Defense +2%
----
 
'''4 Pieces Effect:'''<br>
10% chance of increasing your Reduced Damage by 50% when hit<br />'''ONLY IN DUNGEON'''


Max HP +3%
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']
----


'''5 Pieces Effect:'''
[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss''''']


10% chance of  super armor for 10 seconds when hit.<br />During the 10 seconds, all damage done to you will be reduced by 30%<br />'''ONLY IN DUNGEON'''
=== Boss ===
[http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss''''']
|-
|-
| [[Image:2-xtopA.png|center|2x-topA.png]]
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
| Mechanized MK-2 Top Piece
| All
|
'''Lv40 Top Piece:'''<br />
Max HP +3%<br />
 
Physical Defense +20<br />
 
Magical Defense +20<br />
|-
|-
| [[Image:2-xpantA.png|center|2-xpantA.png]]
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| Mechanized MK-2 Bottom Piece
<br><gallery widths=150px heights=150px>
| All
File:Nasod_Inspector.jpg|Image of Nasod Inspector.
|
</gallery>
'''Lv40 Bottom Piece:'''<br />
Critical Hit Rate +1%<br />
 
Physical Defense +20<br />
 
Magical Defense +20<br />
|-
|-
| [[Image:2-xgloveA.png|center|2-xgloveA.png]]
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Videos:'''
| Mechanized MK-2 Gloves
| All
|
'''Lv40 Gloves:'''<br />
Action Speed +1%<br />
 
HP +3%<br />
|-
|-
| [[Image:2-xbootsA.png|center|2-xbootsA.png]]
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| Mechanized MK-2 Shoes
[http://www.youtube.com/watch?v=DQBFmT2q9GA '''Blade Master VS Nasod Inspector''']
| All
|
'''Lv40 Shoes:'''<br />
Movement Speed +3%<br />


Jump Speed +3%<br />
[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x''']
 
|}
Physical Defense +20<br />
 
Magical Defense +20<br />
|-
| [[Image:2-xweapA.png|center|2x-weapA.png]]
| Mechanized MK-2 Weapon
| All
|
'''Lv40 Weapon:'''<br />
Critical Hit Rate +2%<br />
 
Action Speed +2%<br />
 
1% chance to increase your action speed by 120% for 5 seconds<br />
|}
|}
<br>
<br>
== Trivia ==
*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
<br>
== Videos ==
*[http://www.youtube.com/watch?v=DQBFmT2q9GA '''Blade Master VS Nasod Inspector''']
*[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x''']
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