Siege Shelling: Difference between revisions

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! Initial !! Final
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| align="left" | 1 || rowspan="3" | 15 || 100% || 286% || 358% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || 8% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || 8% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
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| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
| align="left" | 2 || 102% || 286% || 358% || 9% || 2%

Revision as of 16:48, 26 July 2014

  • NA

|-| KR=

[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 15 2


Skill Information

  • NA
Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 147% 294% 70° 10° 45° 0% 1% 20 MP 5 Seconds
2 102% 150% 300% 1.2% 2%
3 105% 154% 308% 2.4% 3%
4 16 107% 157% 314% 3.6% 4%
5 18 109% 160% 320% 4.8% 5%
6 20 111% 164% 328% 6% 6%
7 22 114% 167% 334% 7.2% 7%
8 24 116% 170% 340% 8.4% 8%
9 26 118% 173% 346% 9.6% 9%
10 28 120% 177% 354% 10.8% 10%
11 30 123% 180% 360% 12% 11%
12 32 125% 183% 366% 13.2% 12%
13 34 127% 187% 374% 14.4% 13%
14 36 129% 190% 380% 15.6% 14%
15 38 132% 193% 386% 16.8% 15%
16 40 134% 197% 394% 18% 16%
17 42 136% 200% 400% 19.2% 17%
18 44 138% 203% 406% 20.4% 18%
19 46 141% 207% 414% 21.6% 19%
20 (M) 48 143% 210% 420% 22.8% 20%
21 -* 145% 213% 426% 24% 21%
22 147% 216% 432% 25.2% 22%
23 150% 220% 440% 26.4% 23%
24 152% 223% 446% 27.6% 24%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 280% 350% 70° 10° 45° 8% 1% 20 MP 5 Seconds
2 102% 286% 358% 9% 2%
3 105% 293% 366% 10% 3%
4 16 107% 299% 374% 11% 4%
5 18 109% 305% 382% 12% 5%
6 20 111% 312% 389% 13% 6%
7 22 114% 318% 397% 14% 7%
8 24 116% 324% 405% 15% 8%
9 26 118% 330% 413% 16% 9%
10 28 120% 337% 421% 17% 10%
11 30 123% 343% 429% 18% 11%
12 32 125% 349% 437% 19% 12%
13 34 127% 356% 445% 20% 13%
14 36 129% 362% 452% 21% 14%
15 38 132% 368% 460% 22% 15%
16 40 134% 375% 468% 23% 16%
17 42 136% 381% 476% 24% 17%
18 44 138% 387% 484% 25% 18%
19 46 141% 393% 492% 26% 19%
20 (M) 48 143% 400% 500% 27% 20%
21 -* 145% 406% 508% 28% 21%
22 - - - - 22%
23 - - - - 23%
24 - - - - 24%


Skill Note (KR Only)

Name: Rapid-Firing Support (신속한 지원사격)
Description: Start up speed and firing speed increased by +30%

Tips and Details

  • After 07/11/2014 KR: The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • Due to the piercing, it is possible to hit a single target twice with the same missile.
  • Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from Advanced Siege Shelling and is determined with each shot), Berserk mode, or Remodel Magazine, it is impossible.
  • Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
  • The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
  • Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
  • Deadly Chaser can catch with his dual handguns even after the seventh shot.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume ammo added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased.
    • Damage increased.
    • Skill note effect increased.