Injection Stigma: Difference between revisions
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== Updates == | |||
*8/21/2014 KR | |||
**Blood Hit changed from 15% consumption, 30% damage increase and 30% limit to 20% consumption, 40% damage increase and 20% limit | |||
**Blood Hit will still increase damage below 20% HP remaining | |||
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Revision as of 11:50, 22 August 2014
[Active - Annihilation] |
[Blood Hit] When HP is 20% or above, consumes 20% of the skill damage as HP. Increases skill damage by 40%. (No HP is consumed when you have less than 20% remaining.)
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Knight | Lv. 20 | 30 | Dark Wave |
Skill Information
Skill Level | Level Required | Damage | Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Summon | Stigma | Summon | Stigma | |||||
1 | 30 | 134% | 43% | 4 | 13 | 11 Seconds | 25 MP | 6 Seconds |
2 | 138% | 44% | 11.2 Seconds | |||||
3 | 31 | 143% | 46% | 11.4 Seconds | ||||
4 | 34 | 147% | 47% | 11.6 Seconds | ||||
5 | 37 | 151% | 49% | 11.8 Seconds | ||||
6 | 40 | 156% | 50% | 12 Seconds | ||||
7 | 43 | 160% | 51% | 12.2 Seconds | ||||
8 | 46 | 164% | 53% | 12.4 Seconds | ||||
9 | 49 | 169% | 54% | 12.6 Seconds | ||||
10 | 52 | 173% | 56% | 12.8 Seconds | ||||
11 | 55 | 178% | 57% | 13 Seconds | ||||
12 | 58 | 182% | 58% | 13.2 Seconds | ||||
13 | 61 | 186% | 60% | 13.4 Seconds | ||||
14 | 64 | 191% | 61% | 13.6 Seconds | ||||
15 | 67 | 195% | 63% | 13.8 Seconds | ||||
16 | 70 | 199% | 64% | 14 Seconds | ||||
17 | 73 | 204% | 65% | 14.2 Seconds |
Updates
- 8/21/2014 KR
- Blood Hit changed from 15% consumption, 30% damage increase and 30% limit to 20% consumption, 40% damage increase and 20% limit
- Blood Hit will still increase damage below 20% HP remaining
Tips and Details
- Although damage is continuous, there is a hitstun only on the initial hit.
- It is mainly used to fill up the Awakening/Gale Gauge quickly.