Ejection Buster: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#DC6E6E" | |- style="background:#DC6E6E" | ||
! Skill Level !! Required Level !! Stage 1 !! Stage 2 !! Stage 3 | ! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan=4 | Evil Firing || rowspan="3" | MP Usage | ||
|- style="background:#DC6E6E" | |||
! colspan=3 | Damage(Physical) || rowspan="2" | Max Hits | |||
|- style="background:#DC6E6E" | |||
! Stage 1 !! Stage 2 !! Stage 3 | |||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || 159% || 226% || 299% || rowspan="20" | | | align="left" | 1 || rowspan="2" | 35 || 159% || 226% || 299% || rowspan="20" | 8 || rowspan="20" | Stage 1: 150MP <br> Stage 2: 200MP <br> Stage 3: 250MP | ||
|- | |- | ||
| align="left" | 2 || 164% || 233% || 309% | | align="left" | 2 || 164% || 233% || 309% |
Revision as of 17:54, 25 August 2014
[Special Active - Annihilation] |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Dark Knight | Lv. 20 | 35 | 3 |
Skill Information
Skill Level | Required Level | Evil Firing | MP Usage | |||
---|---|---|---|---|---|---|
Damage(Physical) | Max Hits | |||||
Stage 1 | Stage 2 | Stage 3 | ||||
1 | 35 | 159% | 226% | 299% | 8 | Stage 1: 150MP Stage 2: 200MP Stage 3: 250MP |
2 | 164% | 233% | 309% | |||
3 | 36 | 169% | 241% | 318% | ||
4 | 39 | 175% | 248% | 328% | ||
5 | 42 | 180% | 255% | 338% | ||
6 | 45 | 185% | 263% | 348% | ||
7 | 48 | 190% | 270% | 357% | ||
8 | 51 | 195% | 277% | 367% | ||
9 | 54 | 200% | 285% | 377% | ||
10 | 57 | 206% | 292% | 386% | ||
11 | 60 | 211% | 299% | 396% | ||
12 | 63 | 216% | 307% | 406% | ||
13 | 66 | 221% | 314% | 416% | ||
14 | 69 | 226% | 321% | 425% | ||
15 | 72 | 231% | 329% | 435% |
Updates
- 8/21/2014 KR
- Hitbox changed to match visual effect
- Range is slightly larger due to this
- Hitbox changed to match visual effect
Tips and Details
- Can be used in midair.
- Range is approximately the length of the Training Room