EMP Shock: Difference between revisions
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| [[File:AddSkill11.png]] | | [[File:AddSkill11.png]] | ||
| | | '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension. | ||
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|<font color="4488FF">'''DP Skill Recovery'''</font> | |||
*Recovers 40 DP upon use | *Recovers 40 DP upon use | ||
*Does not recover DP while in Configuration Mode (Awakening) | *Does not recover DP while in Configuration Mode (Awakening) | ||
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| | |<font color="4488FF">'''Overlimit'''</font> | ||
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<font color="4488FF">'''Overlimit'''</font> | |||
*In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered. | *In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered. | ||
*In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered. | ||
<font color="FFA4A1">'''Nasod Armour Command Link'''</font> | *Overlimit can only be aquired by Time Tracer. | ||
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|<font color="FFA4A1">'''Nasod Armour Command Link'''</font> | |||
*Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening) | *Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening) | ||
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