Artillery Nova: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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**Fires when key is let go and attack power and range increased depending on amount of time charged. | **Fires when key is let go and attack power and range increased depending on amount of time charged. | ||
**Base damage decreased. (Max Charge is same as current damage) | **Base damage decreased. (Max Charge is same as current damage) | ||
*07/10/2014 KR: | |||
**MP cost decreased. | |||
<br> | <br> | ||
{{IPSkillsKR}} | {{IPSkillsKR}} |
Revision as of 12:58, 27 September 2014
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Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 45 | 4 | Burst Wolf |
Skill Information
Skill Level | Level Required | Destroyer (Physical) | Explosion (Magical) | Range | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 50% | 1162% ~ 1626% | 0 ~ 600 | 50 MP | 10 seconds |
2 | 1214% ~ 1700% | |||||
3 | 48 | 1266% ~ 1773% | ||||
4 | 52 | 1318% ~ 1846% | ||||
5 | 56 | 1371%~ 1919% | ||||
6 | 60 | 1423% ~ 1992% | ||||
7 | 64 | 1475% ~ 2066% | ||||
8 | 68 | 1528% ~ 2139% | ||||
9 | 72 | 1580% ~ 2212% |
Tips and Details
- Artillery Nova requires at least 1 ammo to be activated.
- Possibly due to a bug, Artillery Nova can still be used if you have no more ammo.
- Chung will be in Super Armour while using Artillery Nova.
- The longer you charge, the higher the range and damage of the missile will be.
- Targets will not be knocked down by this skill.
Updates
- 7/4/2013 KR
- Changed so it charges up while holding the key.
- Fires when key is let go and attack power and range increased depending on amount of time charged.
- Base damage decreased. (Max Charge is same as current damage)
- 07/10/2014 KR:
- MP cost decreased.