Tactical Field - Endurance: Difference between revisions
Tactical Field - Endurance (view source)
Revision as of 08:07, 29 September 2014
, 29 September 2014Trivia added.
(NA Chung balance.) |
(Trivia added.) |
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== Trivia == | == Trivia == | ||
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken. | *The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken. | ||
**This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol. | |||
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | |||
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. | |||
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**Defense increase changed to damage reduction. | **Defense increase changed to damage reduction. | ||
*05/15/2014 KR | *05/15/2014 KR | ||
**Fixed problem that allowed allies to mana break | **Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff. | ||
*07/10/2014 KR | *07/10/2014 KR | ||
**Duration increased. | **Duration increased from 8 seconds to 10 seconds. | ||
**Range increased. | **Range increased. | ||
**Damage reduction increased. | **Damage reduction increased. |