Siege Shelling: Difference between revisions
Tips and Details added.
(Tips and Details added.) |
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! Initial !! Final | ! Initial !! Final | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | | | align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | ~50° || rowspan="25" | ~30° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds | ||
|- | |- | ||
| align="left" | 2 || 102% || 286% || 358% || 9% || 2% | | align="left" | 2 || 102% || 286% || 358% || 9% || 2% | ||
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'''Description:''' Start up speed and firing speed increased by +30% | '''Description:''' Start up speed and firing speed increased by +30% | ||
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]]. | *The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]]. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *The missiles pierce once and explode after traveling a set distance or hitting a second target. | ||
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | **The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | ||
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. | |||
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible. | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible. | ||
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | *Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | ||
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**Decreased height range by 45°. | **Decreased height range by 45°. | ||
*07/04/2013 KR | *07/04/2013 KR | ||
**Chance to not consume | **Chance to not consume cannonballs added. | ||
*07/10/2014 KR | *07/10/2014 KR | ||
**Fires tangible projectiles. | **Fires tangible projectiles. | ||
**Range | **Range increased and angles changed. | ||
**Damage | **Damage increased. | ||
**Skill | **Skill note effect doubled from 15% to 30%. | ||
*07/17/2014 KR | *07/17/2014 KR | ||
**Range | **Range error fixed. | ||
**PvP damage decreased. | **PvP damage decreased. | ||
<br> | <br> |