Siege Shelling: Difference between revisions

Tips and Details added.
(Tips and Details added.)
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! Initial !! Final
! Initial !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | 70° || rowspan="25" | ??° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | ~50° || rowspan="25" | ~30° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds
|-
|-
| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
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'''Description:''' Start up speed and firing speed increased by +30%
'''Description:''' Start up speed and firing speed increased by +30%
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
*Hardly noticeable until the 07/10/2014 KR update doubles the speed increase and changes [[Siege Shelling]]'s projectiles.
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== Tips and Details ==
== Tips and Details ==
*''After 07/11/2014 KR:'' The missiles pierce once and explode after traveling a set distance or hitting a second target.
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
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**Decreased height range by 45°.
**Decreased height range by 45°.
*07/04/2013 KR
*07/04/2013 KR
**Chance to not consume ammo added.
**Chance to not consume cannonballs added.
*07/10/2014 KR
*07/10/2014 KR
**Fires tangible projectiles.
**Fires tangible projectiles.
**Range Increased.
**Range increased and angles changed.
**Damage Increased.
**Damage increased.
**Skill Note effect changed.
**Skill note effect doubled from 15% to 30%.
*07/17/2014 KR
*07/17/2014 KR
**Range Error fixed.
**Range error fixed.
**PvP damage decreased.
**PvP damage decreased.
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