Nasod Armor Mode - Transform: Difference between revisions
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| '''[Passive]''' When Add activates his Dynamo Configuration Mode, he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute '''Nasod Armor''' combo extensions of [[Arc Tracer]]. Higher investment of '''Nasod Armor Mode - Transform''' will result gaining more MP when | | '''[Passive]''' When Add activates his Dynamo Configuration Mode, he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute '''Nasod Armor''' combo extensions of [[Arc Tracer]]. Higher investment of '''Nasod Armor Mode - Transform''' will result gaining more MP when gaining a Dynamo Mutation Point and increased damage to '''Nasod Armor''' combos. Switching Installations will give 1 Dynamo Mutation Point. | ||
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Revision as of 17:38, 21 October 2014
File:AddPassive4.png | [Passive] When Add activates his Dynamo Configuration Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Nasod Armor combo extensions of Arc Tracer. Higher investment of Nasod Armor Mode - Transform will result gaining more MP when gaining a Dynamo Mutation Point and increased damage to Nasod Armor combos. Switching Installations will give 1 Dynamo Mutation Point. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Arc Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | MP Gain When gaining Dynamo Mutation Points |
Transform Combos Damage Increase |
---|---|---|---|
1 | 15 | 4 | +10% |
2 | 4.3 | +12% | |
3 | 16 | 4.6 | +14% |
4 | 19 | 4.9 | +16% |
5 | 22 | 5.2 | +18% |
6 | 25 | 5.5 | +20% |
7 | 28 | 5.8 | +22% |
8 | 31 | 6.1 | +24% |
9 | 34 | 6.4 | +26% |
10 | 37 | 6.7 | +28% |
11 | 40 | 7 | +30% |
12 | 43 | 7.3 | +32% |
13 | 46 | 7.6 | +34% |
14 | 49 | 7.9 | +36% |
15 | 52 | 8.2 | +38% |
16 | 55 | 8.5 | +40% |
17 | 58 | 8.8 | +42% |
18 | 61 | 9.1 | +44% |
19 | 64 | 9.4 | +46% |
20 (M) | 67 | 9.7 | +48% |
Tips and Details
- To activate Arc Tracer's Transform combos, the following will trigger the option for DP Combos:
- Combos (Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X], >>^X[X]
- Combos (Mastermind): XXv[X]
- Note that the [ ] does need to connect to an opponent to extend your combos.
- Skills(Tracer): Void Breaker, Energy Boom, Neutron Bomb.
- Skills(Arc Tracer/Mastermind): EMP Shock, Install - Drone Activator and Install - Ultimate Fury.
- Warning: Add cannot begin Nasod Armor mode against Epic NPCs.
- Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
- The teleportation has unlimited range.
- Do note that this does not negate stun, flattened, petrify, or power stun.
- Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.