Land Demolisher: Difference between revisions
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|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 838% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 838% | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 53% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 53% | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 5s | | style="border-style: solid; border-width: 1px;" rowspan="1" | 5s | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="7" | '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="6" | 10s | | style="border-style: solid; border-width: 1px;" rowspan="6" | 10s | ||
|- | |- | ||
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| rowspan="1" | 116% | | rowspan="1" | 116% | ||
| rowspan="1" | 25s | | rowspan="1" | 25s | ||
|- | |||
| style="border-style: solid; border-width: 1px;" | 7 | |||
| rowspan="1" | 2304% | |||
| rowspan="1" | 131% | |||
| rowspan="1" | 29s | |||
|} | |} | ||
<br> | <br> |
Revision as of 10:02, 2 August 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 80SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage | Initial Attack | Rampage mode | Affected Commands | Cool Down | |
Quakes (Physical Damage) |
Duration | |||||
1 | 200 MP | 838% | 53% | 5s | ZZZZ ZZvZZ XX ZZX >>Z >>XZZX ^vZ >>^ZZ |
10s |
2 | ???% | ???% | ??s | |||
3 | ???% | ???% | ??s | |||
4 | ???% | ???% | ??s | |||
5 (M) | 1751% | 100% | 21s | |||
6 | 2028% | 116% | 25s | |||
7 | 2304% | 131% | 29s |
Additional Notes
- The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
- The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
- As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
- Your weapon pulses with a white shine for the duration of the buff.