Arc Tracer/fr: Difference between revisions
no edit summary
m (→Skills) |
No edit summary |
||
Line 58: | Line 58: | ||
<br> | <br> | ||
== | == Combos additionnels == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="20%" |Image | ||
! width=" | ! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].''' | ||
! width=" | ! width="23%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] nor Awakening. | ||
! width="17%" |Dungeon Modifier | |||
|- | |- | ||
| [[Image:ATCombo1.png]] | | [[Image:ATCombo1.png]] | ||
| | | | ||
'''Electron Quake ( | '''Electron Quake (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 100% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? x2 + ? Phy. Damage | ||
| | |||
(Slam) 1.25<br> | |||
{{CZ}} ?<br> | |||
{{CZ}} ?<br> | |||
{{CZ}} ?<br> | |||
|- | |- | ||
| [[Image:ATCombo2.png]] | | [[Image:ATCombo2.png]] | ||
| | | | ||
'''Electron | '''Electron Detonation (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 100% Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage | ||
| | |||
<br> | |||
(Slam) 1.25<br> | |||
{{CX}} ?<br> | |||
{{CX}} ?<br> | |||
{{CX}} ?<br> | |||
|- | |- | ||
| [[Image:ATCombo3.png]] | | [[Image:ATCombo3.png]] | ||
Line 93: | Line 105: | ||
'''Retreating Backstab''' | '''Retreating Backstab''' | ||
After Add rushes forward with his dynamos, he can either | After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX). | ||
*These combos can be used to activate Nasod Armor combos. | |||
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX. | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} 50% Phy. Damage x4<br> | {{CZ}} 50% Phy. Damage x4<br> | ||
{{CX}} | '''EITHER'''<br> | ||
{{CX}} | {{CX}} 150% Mag. Damage<br> | ||
{{CX}} | {{CX}} 200% Phy. Damage<br> | ||
{{CX}} 400% Phy. Damage<br> | |||
'''OR'''<br> | |||
{{CL}}{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 225% Mag. Damage | |||
| | |||
{{CDR}}<br> | |||
{{CZ}} 1.25 x4<br> | |||
'''EITHER'''<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1.25<br> | |||
{{CX}} 1.25<br> | |||
'''OR'''<br> | |||
{{CL}}{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1 | |||
|} | |} | ||
<br> | <br> | ||
== <font color="FF7F50">Dynamo Factory</font> == | |||
[[File:Summon.gif|290x216px|thumb|Drone Summoning]] | |||
[[File:Switch.gif|290x216px|thumb|Install Switching]] | |||
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory. | |||
*By using 30 DP (0 while in Dynamo Configuration mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone. | |||
*He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode). | |||
**Switching installations is only available at 2nd job advancement. | |||
*Creating the drone or switching installations will damage targets. | |||
*When switching installations, all other installations will receive a cooldown time of 3 seconds. | |||
*When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point. | |||
*Different installations will change the drone appearance. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! colspan="5" | Dynamo Factory Drone | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! rowspan="2" | Damage<br>(Physical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! Normal !! In DP Mode | |||
|- | |||
| 120% || 30 Seconds || 30 DP || 0 DP || 3 Seconds | |||
|} | |||
=== Updates === | |||
*03/20/2014 KR | |||
**Activation/Switching DP cost changed from 50 to 30 | |||
**Summon cooldown time decreased from 5 seconds to 3 seconds. | |||
**Added shockwave hit from Activation to Transition as well. | |||
<br><br><br><br><br> | |||
== Compétences == | == Compétences == |