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== Anecdotes == | == Anecdotes == | ||
* | *Malgré la présence de dynamos supplémentaires sur sa veste, elles ont uniquement un rôle esthétique. | ||
*En contraste | *En contraste à l'esprit "scientifique" de cette classe, elle est plus spécialisé dans les attaques physiques que magiques. A l'inverse de [http://elwiki.net/w/Lunatic_Psyker/fr Psychopathe]. | ||
*Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. | *Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. C'est cette classe qui possèdent le plus de compétences autoguidé, il requit alors peu d'effort pour atteindre ses cibles. | ||
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing. | *Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing. | ||
<br> | <br> | ||
{{Personnages}} | {{Personnages}} |
Revision as of 11:33, 18 November 2014
Machiavel | |||||||||||||||
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File:MMPortrait.png | |||||||||||||||
Nom | Add | ||||||||||||||
Spécialisation | Machiavel | ||||||||||||||
Arme(s) | Dynamos nasods, redirection d'électricité, équipement nasod et installations de drone | ||||||||||||||
Arbre de classe | Add > Maître de l'IA > Machiavel | ||||||||||||||
Date de sortie | 13 mars 2014 29 octobre 2014 29 octobre 2014 File:Europeanunion.png 26 novembre 2014 |
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Statistiques |
|
“ | Vérification de la dynamo. Hi, hi, hi, hi ! Inutile ! C'est parti !
|
” |
Machiavel
Spécialité
Upon advancing from an Arc Tracer, Add gains a new array of Drones and several zoning abilities for combat.
Histoire
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.
“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”
While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.
“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”
Following Adel’s words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.
“Tch.. without that chip this is just another piece of trash!”
Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.
Seconde quête de spécialisation
Au niveau 35, un maître de l'IA peut devenir un machiavel. La seconde quête de spécialisation peut être obtenue auprès d'Aranka.
La classe de machiavel peut aussi être obtenue en achetant un objet à l'Elromarché : Power of Mind .
Machiavel
- Parler à Aron à Altera.
- Collecter 7 objets sur les Nasods dans les donjons d'Altera.
- Collecter :
- 4 objets sur Ignitus et Léviathan dans la plaine d'Altera en expert.
- 2 objets sur le chevalier corbeau à l'usine nasod en expert.
- 1 objet sur le roi nasod au noyau d'Altera en expert.
- Parler à Alvar à Parte.
- Collecter :
- 1 objet sur le chevalier Dyurahan à l'entrée du temple en expert.
- 1 objet sur Hardkortyran dans le couloir en spiral en expert.
- 1 objet sur Amorphiste dans la crypte en expert.
Arbre de compétences
Combos additionnels
Image | Description | Dégâts |
---|---|---|
Contracting Lasso Add kicks 2 electrical bullets at his targets and sends out a electrical lasso to pull nearby targets close to him. |
||
File:MMCombo2.png |
Drone Grenades Add produces a hitstunning frequency and tosses 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform. |
Usine dynamo
Le maître de l'IA/machiavel a une fonction unique qui l'aide en combat appelée usine dynamo.
- By using 30 DP (0 while in DP mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
- He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
- Creating the drone or switching installations will damage targets.
- When switching installations, all other installations will receive a cooldown time of 3 seconds.
- When summoning the Drone, you will gain 1 Dynamo Mutation Point.
- Different installations will change the drone appearance.
Dynamo Factory Drone | ||||
---|---|---|---|---|
Damage (Physical) |
Duration | DP Usage | Cooldown | |
Normal | In DP Mode | |||
120% | 30 Seconds | 30 DP | 0 DP | 3 Seconds |
Mises à jour
- 20/03/2014 KR
- Activation/Switching DP cost changed from 50 to 30
- Summon cooldown time decreased from 5 seconds to 3 seconds.
- Added shockwave hit from Activation to Transition as well.
Compétences
Vidéo
Galerie
-
Mastermind's Portrait.
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Mastermind's Full body Skill Cut-in.
-
Mastermind's Skill Cut-in.
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Mastermind's Idle Pose and Job Avatar.
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Silhouette of Mastermind release at 02/18/2014.
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Poster of Arc Tracer and Mastermind release.
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A mini-me version of Apocalypse given to players upon advancing to Mastermind during his release event in KR.
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Cash Shop Cut in
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Install Mode, Drone Activator
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System A; Shooting Chaser or Pulse Gatling
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System B; Starfall or Ultimate Fury
Anecdotes
- Malgré la présence de dynamos supplémentaires sur sa veste, elles ont uniquement un rôle esthétique.
- En contraste à l'esprit "scientifique" de cette classe, elle est plus spécialisé dans les attaques physiques que magiques. A l'inverse de Psychopathe.
- Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. C'est cette classe qui possèdent le plus de compétences autoguidé, il requit alors peu d'effort pour atteindre ses cibles.
- Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of Apocalypse upon advancing.