Status Effects: Difference between revisions
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|- | |- | ||
| [[Image:Status MagicDef Debuff.png|center|Status MagicDef Debuff.png]] | | [[Image:Status MagicDef Debuff.png|center|Status MagicDef Debuff.png]] | ||
| | | Power Chain | ||
| | | | ||
*Certain percentage of Magical Defense decreased. | *Certain percentage of Magical Defense decreased. | ||
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| [[Image:Status Binding.png|center|Status Binding.png]] | | [[Image:Status Binding.png|center|Status Binding.png]] | ||
| Speed Reduction | | Speed Reduction | ||
|*Reduces Movement and Jump Speed by a certain percentage. | | | ||
*Reduces Movement and Jump Speed by a certain percentage. | |||
| | | | ||
*Hit by "[[Binding Circle]]" Skill with [[Skill Note]] | *Hit by "[[Binding Circle]]" Skill with [[Skill Note]] | ||
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| [[Image:Status Stunned.png|center|Status Stunned.png]] | | [[Image:Status Stunned.png|center|Status Stunned.png]] | ||
| Monster Stun | | Monster Stun | ||
| | |||
*Affected individual cannot move for a period of time. | *Affected individual cannot move for a period of time. | ||
*Ailment will disappear if affected individual is hit. | *Ailment will disappear if affected individual is hit. | ||
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| [[Image:Status Bleeding.png|center|Status Bleeding.png]] | | [[Image:Status Bleeding.png|center|Status Bleeding.png]] | ||
| Bleed | | Bleed | ||
| | |||
*Affected individual cannot run; is forced to walk. | *Affected individual cannot run; is forced to walk. | ||
*Constant drop in HP. | *Constant drop in HP. | ||
| | | | ||
*Hit by "[[Cut Tendon]]" Skill | *Hit by "[[Cut Tendon]]" Skill | ||
Hit by "[[Bloody Accel]]" Skill | *Hit by "[[Bloody Accel]]" Skill | ||
*Hit by sword with " | *Hit by sword with "Bloody Accel" enhancement | ||
*Hit by [[Hamel|Crabs]]. | *Hit by [[Hamel|Crabs]]. | ||
|} | |} |
Revision as of 11:18, 13 August 2011
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
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Blaze |
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Freeze |
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Poison |
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Petrify |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Hit by "Dark Cloud" Skill. | |
Frostbite |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun |
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Bleed |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Panic |
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Agility |
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Giant |
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Dwarf |
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Awakening | *Your character will have colours of various shades (varies over character).
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Mechanized Agility | *You get an blue epic shadow that follows you frame by frame
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*An effect that occurs only in Mechanized Weapons obtained in 2-x. |
Phoenix Talon Agility | *You get an red epic shadow that follows you frame by frame.
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*Phoenix Talon |
Dark Elf Agility | *Creates a pink epic shadow that follows frame by frame. | *Exclusive to Chloe and Chloe the Corrupt. |
Aura of Darkness | *Turns the entity into a purple shade.
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*Aura emitted by Shadow Defender.
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Bubble Stun | *Encapsulates players into a bubble.
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Aura emitted by Laguz and Is. |
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