Siege Mode: Difference between revisions

From Elwiki
(Stop adding that. Seriously. Don't be so stuck up like usually about this.)
Line 28: Line 28:
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
<br>0 second<br> <br>  
<br>0 second<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="1" | <br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | 158%  <br>
|}
|}


<br>  
<br>


== Skill Note ==
== Skill Note ==

Revision as of 22:12, 16 August 2011

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv1 0SP
N/A Siege Swift


Skill Information

Skill Lv MP Usage
Cool Down Magic Damage
1 (M) Each arrow uses 6 MP


0 second

158%


Skill Note

Increase the speed of the arrows fired in Siege Mode by 10%.

Additional Notes

  • This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
  • A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.

Template:ReSkills