Archenemy: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! Class !! Master !! Level Required !! SP Used Per Level !! Alternative | ! Class !! Master !! Level Required !! SP Used Per Level !! Alternative | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! Normal !! Awakening | ! Normal !! Awakening | ||
|- | |- | ||
| 1 || rowspan=2 | 55 || 448% || 572% || rowspan=7 | 4 || rowspan=7 | -15 per hit || rowspan=7 | 30 Seconds || rowspan=7 | 150 || rowspan=7 | 15 Seconds | | align="left" | 1 || rowspan=2 | 55 || 448% || 572% || rowspan=7 | 4 || rowspan=7 | -15 per hit || rowspan=7 | 30 Seconds || rowspan=7 | 150 MP || rowspan=7 | 15 Seconds | ||
|- | |- | ||
| 2 || 482% || 615% | | align="left" | 2 || 482% || 615% | ||
|- | |- | ||
| 3 || 58 || 515% || 658% | | align="left" | 3 || 58 || 515% || 658% | ||
|- | |- | ||
| 4 || 62 || 549% || 701% | | align="left" | 4 || 62 || 549% || 701% | ||
|- | |- | ||
| 5 || 66 || 582% || 744% | | align="left" | 5 || 66 || 582% || 744% | ||
|- | |- | ||
| 6 || 70 || 616% || 787% | | align="left" | 6 || 70 || 616% || 787% | ||
|- | |- | ||
| 7 || 74 || 650% || 829% | | align="left" | 7 || 74 || 650% || 829% | ||
|} | |} | ||
<br> | <br> |
Revision as of 06:03, 25 November 2014
[Special Active] Raven summons four black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Reckless Fist | Lv. 20 | 55 | 5 | X Crash |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | Knockdown Reduction | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Normal | Awakening | |||||||
1 | 55 | 448% | 572% | 4 | -15 per hit | 30 Seconds | 150 MP | 15 Seconds |
2 | 482% | 615% | ||||||
3 | 58 | 515% | 658% | |||||
4 | 62 | 549% | 701% | |||||
5 | 66 | 582% | 744% | |||||
6 | 70 | 616% | 787% | |||||
7 | 74 | 650% | 829% |
Skill Note
Name: Blaster Master (NA) / (폭파-"Blasting")
Description: Each javelin explodes (like the awakened version) and hits twice.
- Directly increased Archenemy damage in the past by doubling the hits. The hit count doesn't change anymore, so the skill note description is misleading.
- Allows Burning Nasod Hand to increase the damage if Nasod arm commands are used to fire the javelins.
- PvP damage modifier when used in awakening is increased from .4 to .6.
- All targets in range of the explosion are damaged.
- Javelin MP gain reduced from 3 MP to 0.
Tips and Details
- Awakening values do not include the 20% damage bonus.
- In awakening mode, the javelins explode on contact, increasing damage output.
- With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
- Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
- It is possible to reset the knockdown counter with this skill via a certain method; you need to reach the knockdown limit with the javelins to reset.
- The javelins start attacking from the back.
- If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.
Updates
- 03/29/2012 KR
- Damage increased.
- 04/05/2012 KR
- Second explosion's damage from the skill note has been decreased.
- 06/12/2014 KR
- Damage increased.