Tesla Shock: Difference between revisions
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*07/04/2013 KR | *07/04/2013 KR | ||
**Knock down rate reduction decreased. | **Knock down rate reduction decreased. | ||
*05/26/2014 KR | |||
**Fixed error of hitbox staying after hit. | |||
**Damage increased | |||
**Initial KD counter decrease rate increased. | |||
**Changed position with [[Mana Conversion]]. | |||
**SP cost increased. | |||
*11/06/2014 KR | *11/06/2014 KR | ||
**Range increased. | **Range increased. |
Revision as of 08:29, 28 November 2014
File:Tesla Shock.png |
[Active] Eve casts a high-voltage aura, stunning enemies while reducing their Knockdown Counter. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Code: Nemesis | Lv. 20 | 55 | 5 |
Code: Empress | |||
Code: Battle Seraph |
Skill Information
Skill Level | Level Required | Electric Impact (Magical) | Knockdown per hit | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 55 | 218% | -15 | 2 | 30 MP | 8 Seconds |
2 | 227% | -16 | ||||
3 | 58 | 237% | -17 | |||
4 | 62 | 247% | -18 | |||
5 | 66 | 257% | -19 | |||
6 | 70 | 266% | -20 | |||
7 | 74 | 276% | -21 |
*Please note that you can only achieve these levels through equipments, accessories and titles.
Updates
- 07/04/2013 KR
- Knock down rate reduction decreased.
- 05/26/2014 KR
- Fixed error of hitbox staying after hit.
- Damage increased
- Initial KD counter decrease rate increased.
- Changed position with Mana Conversion.
- SP cost increased.
- 11/06/2014 KR
- Range increased.
Trivia
- Strangely, even though Tesla Shock is a move that is learned by Eve's second job classes, the in-game sample of the skill that is provided along with the skill information has base Eve using the skill.