Leg Shot: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | [[Status Effects|Leg Shot]] Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | [[Status Effects|Leg Shot]] Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Movement / Jump Speed !! Duration | ! Movement / Jump Speed !! Duration | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 50 || 543% || -25% || 5 seconds || rowspan=" | | align="left" | 1 || rowspan="2" | 50 || 543% || -25% || 5 seconds || rowspan="10" | 30 MP || rowspan="10" | 6 Seconds | ||
|- | |- | ||
| align="left" | 2 || 567% || -28% || 6 Seconds | | align="left" | 2 || 567% || -28% || 6 Seconds | ||
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|- | |- | ||
| align="left" | 8 || 73 || 714% || -46% || 12 Seconds | | align="left" | 8 || 73 || 714% || -46% || 12 Seconds | ||
|- | |||
| align="left" | 9 || 77 || 738% || -49% || 13 Seconds | |||
|- | |||
| align="left" | 10 || 81 || 762% || -52% || 14 Seconds | |||
|} | |} | ||
<br> | <br> | ||
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**Increased damage output, duration, and cooldown. | **Increased damage output, duration, and cooldown. | ||
**Reduced debuff's effects. | **Reduced debuff's effects. | ||
*11/07/2013 KR | *11/07/2013 KR | ||
**Increased damage output. | **Increased damage output. | ||
**Bullet pierces everything. | **Bullet pierces everything. | ||
*07/10/2014 KR | *07/10/2014 KR | ||
**MP cost decreased. | **MP cost decreased. | ||
** | **"Jump Speed decreased" increased. | ||
**Cooldown time decreased. | **Cooldown time decreased. | ||
<br> | <br> |
Revision as of 04:53, 2 December 2014
[Active] Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Deadly Chaser | Lv. 20 | 50 | 4 | Rumble Shot |
Skill Information
Skill Level | Level Required | Magic Bullet (Magical) |
Leg Shot Debuff | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Movement / Jump Speed | Duration | |||||
1 | 50 | 543% | -25% | 5 seconds | 30 MP | 6 Seconds |
2 | 567% | -28% | 6 Seconds | |||
3 | 53 | 592% | -31% | 7 Seconds | ||
4 | 57 | 616% | -34% | 8 Seconds | ||
5 | 61 | 641% | -37% | 9 Seconds | ||
6 | 65 | 665% | -40% | 10 Seconds | ||
7 | 69 | 690% | -43% | 11 Seconds | ||
8 | 73 | 714% | -46% | 12 Seconds | ||
9 | 77 | 738% | -49% | 13 Seconds | ||
10 | 81 | 762% | -52% | 14 Seconds |
Tips and Details
- When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
Updates
- 03/29/2012 KR
- Increased damage output, duration, and cooldown.
- Reduced debuff's effects.
- 11/07/2013 KR
- Increased damage output.
- Bullet pierces everything.
- 07/10/2014 KR
- MP cost decreased.
- "Jump Speed decreased" increased.
- Cooldown time decreased.