Sharpshooter Syndrome: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter Syndrome Buff !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter Syndrome Buff !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
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! Critical Rate !! Add. Damage !! Headshot Chance !! Duration | ! Critical Rate !! Add. Damage !! Headshot Chance !! Duration | ||
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== Updates == | == Updates == | ||
* | *07/28/2011 KR | ||
** Increased buff duration. | ** Increased buff duration. | ||
** Decreased damage output and MP consumption. | ** Decreased damage output and MP consumption. | ||
* | *03/29/2012 KR | ||
** Increased damage output. | ** Increased damage output. | ||
** Drags target towards center. | ** Drags target towards center. | ||
* | *02/14/2013 KR | ||
** Increased damage output, Critical rate, and Accuracy. | ** Increased damage output, Critical rate, and Accuracy. | ||
** Added chance to inflict Head Shot status. | ** Added chance to inflict Head Shot status. | ||
* | *07/10/2014 KR | ||
** Damage increased. | ** Damage increased. | ||
** Cooldown decreased from 26 to 18 seconds. | ** Cooldown decreased from 26 to 18 seconds. |