Archenemy: Difference between revisions
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== Skill Note == | == Skill Note == | ||
Causes | Causes each javelin to hit twice due to the explosion.<br> | ||
Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).<br> | Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).<br> | ||
== Tips and Details == | == Tips and Details == |
Revision as of 01:29, 17 November 2011
[Magical] Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In Awakening Mode the javelins explode on contact, increasing the damage output. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Over Taker | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down | Duration |
1 | 4(8 with note) |
105% (168% in awakening) | 170 MP | 8 seconds |
30 seconds |
2 | 126% (202% in awakening) | ||||
3 | 147% (235% in awakening) | ||||
4 | 168% (269% in awakening) | ||||
5 (M) | 200% (319% in awakening) | ||||
6 | 231% (370% in awakening) | ||||
7 |
Skill Note
Causes each javelin to hit twice due to the explosion.
Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).
Tips and Details
- The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
- With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
- Raven's indirect moves will not enable the javelins to attack. Examples: 3rd hit of XXvX, >>^X and the ground impact from >>^XX.
- Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.