Intense Strike: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
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Revision as of 09:38, 2 January 2015
[Passive] Amplify the damage of Actives at the cost of increasing cooldown time. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Lord Knight | Lv. 20 | 50 | 4 | Counter Patience |
Skill Information
Skill Level | Level Required | Additional Damage | Cooldown Time |
---|---|---|---|
1 | 50 | 1.5% | +2% |
2 | 3.0% | +4% | |
3 | 53 | 4.5% | +6% |
4 | 57 | 6.0% | +8% |
5 | 61 | 7.5% | +10% |
6 | 65 | 9.0% | +12% |
7 | 69 | 10.5% | +14% |
8 | 73 | 12% | +16% |
Updates
- 11/06/2014 KR
- Damage and Cooldown Increase effect Increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 강렬한 일격 | Powerful Strike |