Lunatic Scud: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Cost Per Level !! Skill Requirement | ! Class !! Master !! Level Required !! SP Cost Per Level !! Skill Requirement | ||
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== Skill Information == | == Skill Information == | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage | ! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage | ||
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! Stun Gun !! Nasod Assault <br> Spear !! Plasma Disk !! Final Weapon <br> Strike !! Stun Gun !! Nasod Assault <br> Spear !! Plasma Disk !! Final Weapon <br> Strike | ! Stun Gun !! Nasod Assault <br> Spear !! Plasma Disk !! Final Weapon <br> Strike !! Stun Gun !! Nasod Assault <br> Spear !! Plasma Disk !! Final Weapon <br> Strike | ||
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Revision as of 10:01, 2 January 2015
Requirements
Class | Master | Level Required | SP Cost Per Level | Skill Requirement |
---|---|---|---|---|
Code: Nemesis | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Tips and Details
- At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect.
- The stun gun effect may looks like "Atomic Blaster- Plasma Gun" with a larger range but it actually fire out mini electron ball which will home into targets and stun them.
- Eve can move before the skill end which can be use to catch and start a new combo because the skills will launch the enemies toward Eve if they were caught inside the explosion zone(not outside).