Mastermind: Difference between revisions
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= | = Mastermind = | ||
{{#Widget:AdsenseR}} | {{#Widget:AdsenseR}} | ||
=== Specialty === | === Specialty === | ||
Upon advancing from an [[Arc Tracer]], Add gains a new array of Drones and several zoning abilities for combat.<br> | |||
=== Background === | === Background === | ||
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger. | |||
''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”'' | |||
While looking for a way to revamp his Dynamos in [[Altera]], Add finds an interesting piece of information from the Village chief [[Altera#Adel|Adel]]. | |||
''“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”'' | |||
Following Adel's words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip. | |||
''“Tch.. without that chip this is just another piece of trash!”'' | |||
Adel leads Add to the battlefields of [[Feita]] to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the ''“Mastermind”'' that lets the weapon move on its own according to its owner's thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result. | |||
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