Palace Entrance: Difference between revisions
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If you are a Grand Archer you can do your normal {{CZ}} {{CZ}} {{CZ}} {{CX}} {{CX}} Combo and it will quite quickly kill the Gulito Vanguard and it is quite effective due to the fact it can dodge the archers aswell | |||
Standing in front of the Vanguard and Enter Siege mode will effectively block it "Ram" move as it cannot accelerate. This is also help you evade arrows since the Vanguard will slowly push you forward. | Standing in front of the Vanguard and Enter Siege mode will effectively block it "Ram" move as it cannot accelerate. This is also help you evade arrows since the Vanguard will slowly push you forward. | ||
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{{Dungeons}} | {{Dungeons}} |
Revision as of 13:59, 30 December 2011
Palace Entrance
Mobs
Velder Gulito Spearman: The same as the Red Gulito Spearman from Peyita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. It can now ride on the Velder Cockatrigle.
Velder Ninja: A Velder Soldier garbed in a black outfit. This ninja utilizes quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.
Fire Fairy: These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.
Velder Cockatrigle: Fires lasers from its eyes and attacks with quick pecking moves. It can allow the Velder Gulito Spearman to ride on it.
Velder Gulito Rock Thrower: A Gulito who throws rocks down from high places. (immobile)
Dark Elf: A skimpily dressed Elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilize quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.
Velder Gulito Alchemist: A Gulito who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).
Blood Eater: Similar to the Mana Eater in Peyita, except that it eats 50% of your HP. You can kill it to re-obtain 1 50% HP refill.
Mini Boss, Macgerd the Blitzkrieg
A high ranked Gulito Spearman who rides on a Cockatrigle by the name of Polka.
Mounted Moves
Typical Velder Spearman riding on Cockatrigle moves: It is now faster, and super armours more frequently.
Jump slash: With Polka, it leaps to you and attacks with a 270 degree swing of the spear.
Polka laser: Polka unleashes the laser used by all other Velder Cockatrigles.
Dismounted Moves
Leap Slash: The Elite Gulito Knight long jumps towards you while doing a 560 degree swing of the spear with super armour on.
Typical Gulito Spearman moves: They are now faster and much stronger.
Hurricane Impalement: At full mana, Macgerd takes an epic stance and swings his spear, creating a powerful wind attack in front of him.
Tip
For Rena players:
Using Siege Mode Z will push Macgerd back. Use that move to kill his Polka quickly.
After that, either keep using Siege mode Z to cornered him into the gate ( he will stuck to the gate when he fall off his Polka ) or let him run toward you and quickly closing in to finish him off.
Boss, Gulito Vanguard
A powerful Battle Tank of Gulito origin.
It has the aid of several unreachable Gultio Archers hiding atop the palace.
The Vanguard has three different forms; as its health whittles away, the tank starts to break apart. In these new forms, it gains more attacks.
Form 1 Moves
Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Spear stab: The spears mounted on the sides of the tank eject forward, dealing damage on either side of the machine.
Form 2 Moves
Drive: The machine moves around quickly. If hit head-on, it will skewer you and proceed to Ram you into the wall.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Spear stab: The spears mounted on the sides of the tank eject forward, dealing damage on either side of the machine.
Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground.
Form 3 Moves
Drive: The machine moves around quickly. This can flatten you.
Ram: The machine rams against a wall. This can injure you if you are on top of it.
Cannon Fire: Two cannons on either side of the machine pop out (which can injure you), then fire at either side of the battleground. (now appears to fire further)
Genesis: A giant pod pops out from the center of the machine and fires a beam of energy to the sky. It then starts raining beams of white energy which can juggle and inflict lethal damage. The beams drop rather close to the machine, so keeping your distance would be a good idea.
Tips
You can reach those off-map Gilter Archer using Rena's Reflect Kick, Elsword's Counter to sent back the arrows or Using Siniping Ranger's Guided Arrows, High Mage's Magic Missles to shoot down them.
For Rena Player:
If you are a Grand Archer you can do your normal Combo and it will quite quickly kill the Gulito Vanguard and it is quite effective due to the fact it can dodge the archers aswell
Standing in front of the Vanguard and Enter Siege mode will effectively block it "Ram" move as it cannot accelerate. This is also help you evade arrows since the Vanguard will slowly push you forward.