Dynamo Research - Overcharge: Difference between revisions
From Elwiki
m (Text replacement - "\[\[Pulse[_ ]Bullet([^]]*)\]\]" to "Particle Shot$1") |
|||
Line 4: | Line 4: | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddPassive1.png]] | | [[File:AddPassive1.png]] | ||
| '''[Passive]''' Allows you to charge [[ | | '''[Passive]''' Allows you to charge [[Particle Shot]]. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down [[Particle Shot]] to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 1 seconds for full charge.) | ||
|} | |} | ||
<br> | <br> |
Revision as of 02:20, 6 January 2015
[Passive] Allows you to charge Particle Shot. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Particle Shot to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 1 seconds for full charge.) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracer | Lv. 20 | 10 | 2 | Mind Break |
Skill Information
Skill Level | Level Required | Bullet Power Up | |||
---|---|---|---|---|---|
Range | Size | Damage | Induction Force | ||
1 | 10 | ~120% | ~120% | ~150% | +5 |
2 | ~121% | ~122% | ~154% | +6 | |
3 | ~122% | ~124% | ~157% | +7 | |
4 | 11 | ~123% | ~127% | ~161% | +8 |
5 | 13 | ~124% | ~129% | ~164% | +9 |
6 | 15 | ~125% | ~131% | ~168% | +10 |
7 | 17 | ~126% | ~133% | ~171% | +11 |
8 | 19 | ~128% | ~135% | ~175% | +12 |
9 | 21 | ~130% | ~138% | ~178% | +13 |
10 | 23 | ~131% | ~140% | ~182% | +14 |
11 | 25 | ~132% | ~142% | ~185% | +15 |
12 | 27 | ~133% | ~144% | ~189% | +16 |
13 | 29 | ~134% | ~146% | ~192% | +17 |
14 | 31 | ~136% | ~149% | ~196% | +18 |
15 | 33 | ~137% | ~151% | ~199% | +19 |
16 | 35 | ~138% | ~153% | ~203% | +20 |
17 | 37 | ~139% | ~155% | ~206% | +21 |
18 | 39 | ~140% | ~157% | ~210% | +22 |
19 | 41 | ~142% | ~160% | ~213% | +23 |
20 (M) | 43 | ~143% | ~162% | ~217% | +24 |
Updates
- 12/26/2013 KR
- Full charge time changed from 2s > 1s
- Size/Damage/Curve/Maximum charged Range increased.
- 11/06/2014 KR
- Increase range when charged removed.
- Homing power decreased when charged.
- Damage Increased even more when charged.
- Size Increased when charged.
Alternative Names