Archenemy: Difference between revisions
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br> | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down''' | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Duration''' | |||
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 |
Revision as of 02:00, 12 January 2012
[Magical] Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In Awakening Mode the javelins explode on contact, increasing the damage output. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Over Taker | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down | Duration |
---|---|---|---|---|---|
1 | 4(8 with note) |
105% (168% in awakening) | 170 MP | 8 seconds |
30 seconds |
2 | 126% (202% in awakening) | ||||
3 | 147% (235% in awakening) | ||||
4 | 168% (269% in awakening) | ||||
5 (M) | 200% (319% in awakening) | ||||
6 | 231% (370% in awakening) | ||||
7 |
Skill Note
Causes each javelin to hit twice due to the explosion.
Tips and Details
- The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
- With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
- Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
- Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.