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High Magician: Difference between revisions
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[[ | [[Image:Ai 2b.jpg|thumb|178px|right]] | ||
== Aisha : High Magician analysis == | == Aisha : High Magician analysis == | ||
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1.) X X < X; Releases 2 Fireballs and Dashes to the Opposite Direction On where she is Looking and Launches a Fireball. This Combo is good againts Golem and Other Monsters that Doesn't Get Knock Down Easily. | 1.) X X < X; Releases 2 Fireballs and Dashes to the Opposite Direction On where she is Looking and Launches a Fireball. This Combo is good againts Golem and Other Monsters that Doesn't Get Knock Down Easily. | ||
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2.) > > ^ X X; Instead of 1 Fireball She Releases 2 at a Time in Mid-air. Great When Done Only with 1 Fireball Doesn't Knock Down Opponent Easily. | 2.) > > ^ X X; Instead of 1 Fireball She Releases 2 at a Time in Mid-air. Great When Done Only with 1 Fireball Doesn't Knock Down Opponent Easily. | ||
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Chain Burst: 100MP: First Skill: Just Like Chain Fireball But Releases Dozens of Fireball in any Direction and Gives an Burn Status the skill is good for Mobs Awakened: Increases The Fireballs Being Released But Less Damage << IDK about Awakened I just Noticed it.... | Chain Burst: 100MP: First Skill: Just Like Chain Fireball But Releases Dozens of Fireball in any Direction and Gives an Burn Status the skill is good for Mobs Awakened: Increases The Fireballs Being Released But Less Damage << IDK about Awakened I just Noticed it.... | ||
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Meditation: No MP required: Quest Skill: Increases The MP being Given when Charge, but While its In Effect You can't run and When you teleport MP that is required Increases. | Meditation: No MP required: Quest Skill: Increases The MP being Given when Charge, but While its In Effect You can't run and When you teleport MP that is required Increases. |