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m (Text replacement - "\[\[Shadow[_ ]Technique[_ ]of[_ ]Mercenary[_ ]-[_ ]Survival([^]]*)\]\]" to "Mercenary Survival Strategy$1") |
m (Text replacement - "\[\[Bleeding[_ ]Slicer([^]]*)\]\]" to "Fatal Wound$1") |
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*Veteran Commander's Nasod arm is the most armored when compared with [[Blade Master]] and [[Reckless Fist]]. | *Veteran Commander's Nasod arm is the most armored when compared with [[Blade Master]] and [[Reckless Fist]]. | ||
*[[Grand Archer]] and [[Veteran Commander]] have the most [[Status Effects|Status changing]] skills out of every other 2nd Job. | *[[Grand Archer]] and [[Veteran Commander]] have the most [[Status Effects|Status changing]] skills out of every other 2nd Job. | ||
*Veteran Commander was the only character to induce the [[Status Effects|Bleed]] effect with [[ | *Veteran Commander was the only character to induce the [[Status Effects|Bleed]] effect with [[Fatal Wound]]. | ||
**After the skill revamp from 6/27/2013, other classes can also utilize [[Status Effects|Bleed]]. | **After the skill revamp from 6/27/2013, other classes can also utilize [[Status Effects|Bleed]]. | ||
*With both [[Mercenary Behavior]] and [[Mercenary Survival Strategy]], '''Veteran Commander''' can become extremely resistant to overheat, status effects, and damage when low on HP, making him a progressively difficult opponent to injure. | *With both [[Mercenary Behavior]] and [[Mercenary Survival Strategy]], '''Veteran Commander''' can become extremely resistant to overheat, status effects, and damage when low on HP, making him a progressively difficult opponent to injure. |