Burning Hope Bridge: Difference between revisions

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|'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guide Arrow]] and [[Shooting Star]].
|'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guided Arrow]] and [[Shooting Star]].
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Revision as of 04:08, 19 January 2015

Burning Hope Bridge

You've escaped from the Demons that already conquered the Palace, but the only exit, the Hope Bridge, is enveloped with flames. The area is blocked by the caster of the flames and his army of Demons.

Description
A bridge to escape the demon attacks. Elite demons are stationed here.
Recommended Level
48-50
Required Combat Power
38
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Arc Glitter Guard - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armor and wields a flashier spear. Its attacks are also faster and stronger.
Arc Glitter Protector - The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armor and wields a flashier shield. It also attacks more frequently.
Arc Glitter Sniper - The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armor and wields a flashier bow. It also attacks a lot more frequently and much faster than usual.
Arc Glitter Panzer - A shield for a face, a shield in hand and a mace in the other, this monster is slow but highly defensive. Although not as fast at shielding itself as the Arc Glitter Protector it is heavy, preventing it from being comboed effectively.
Arc Glitter Alchemist - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).
Cockatrigle - A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.
Siege Tower - A tower like wooden structure that consists of a Arc Glitter Sniper and a Glitter Rock Thrower. When destroyed, it can flatten you if it falls on you.
Glitter Rock Thrower - A Glitter who throws rocks down from high places. (immobile)
Kenaz - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.
Wyvern - A yellow wyvern with brown spots over its body. Similar to its attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvern when he vomits meteors as it can juggle you, dealing very substantial damage.

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Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Invincible Vardon - One of the Elrios' best. Boasts great defense and weight.It has the same attacks as the Arc Glitter Panzer, but when it falls from jumps it can cause earthquake effects.

-Panzer Swing: Vardon will swing his flail much like an Arc Glitter Panzer.
-Fatal Fury: Vardon is capable of using Fatal Fury, and gives you a body slam.
Note:
-Its guard is lowered as it both prepares and uses Fatal Fury. }}

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Obstacles
{{ {{
Obstacles Image Obstacles Description
Demoniac Cannon - You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.
Faraway Archers - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as Guided Arrow and Shooting Star.
Barricades - These barricades merely block you way.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

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Boss
{{ {{
Monster Image Boss Description Boss Moves
Crazy Puppet - A pyromaniac puppet who apparently destroyed part of the Bridge of Hope.

-Puppet Throw: Throws 3 puppets that explode in a matter of seconds. Being hit with a puppet as it's thrown will result in it exploding immediately dealing many times more damage than if it had just exploded on it's own.
-Fiery Whack: Clubs you with a burning stick in a variety of unorthodox movements.
-Ignite: The Crazy Puppet can set aflame any portion of the map for a period of time.
-Puppet Soul Transfer: The Crazy Puppet laughs in a sinister manner as a red orb pops out from its hat and then falls lifelessly to the ground. At this moment, the Crazy Puppet is intangible and numerous Puppet Stones are summoned. The player must find the 'odd puppet out' (that wears a red hat, a red scarf, and has a third 'horn') and destroy it within 15 seconds, eliminating the remaining puppets and taking a chunk out of the Crazy Puppet's health (the more remaining puppets, the more HP is taken out). If the player fails to do so, the Crazy Puppet will laugh maniacally, going into overdrive - having super armor and enhanced speed for 30 seconds. The remaining puppets on the field then explode.
Notes:
-Has a stoic threshold of ?? hits. Instead of a normal reaction when reaching the Stoic Threshold, Crazy Puppet does possess a Stoic Threshold but any targets that are near him will not be knocked away.

Puppet Stone (Fake) - When using Puppet Soul Transfer Crazy Puppet will summon many Puppet Stones who are only meant to be distractions.
Puppet Stone (Real) - When using Puppet Soul Transfer Crazy Puppet will summon a single puppet who's appearance is distinctly different than the others, destroy this puppet to do extra damage to Crazy Puppet and prevent him from going into overdrive.

Strategy: -Small range power moves, especially those that are low cost, such as Mega Electon Ball will make tackling the soul puppet easier. Wide range skills like Bloody Accel, Hypersonic Stab, and Valkyrie's Javelin can effectively take care of the numerous amounts of puppets in times of desperation.
Note:
- The Puppet Stones summoned/spawned during Puppet Soul Transfer are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.
- The Puppet Stones summoned/spawned during Puppet Soul Transfer like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.
- Sometimes, as the Crazy Puppet uses Puppet Soul Transfer, it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to its normal state as usual, but the puppets spawned will remain.
- The Puppet Stones spawned have no attacks, and will only move around a lot. }}

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{{
Image Name Boss Character Stats
Proxy's Bow
Proxy's Bow
Proxy the Nimble
Rena

Lv42 Bow:

Physical Attack +2885

Magical Attack +2885


[Unidentified * ?]

[Unidentified * ?]

Action Speed +5%

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Dungeon

music037_stage

Boss

music015_boss

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