Guided Arrow: Difference between revisions
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| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits <br>(Awakening)''' | ||
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage (magical)''' | | colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage (magical)''' | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br> | | rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br> | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px;" | '''Non-Awakening''' | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px;" | '''Awakening''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="5" | 6 | | style="border-style: solid; border-width: 1px;" rowspan="5" | 3 (6) | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 368% per stinger | | style="border-style: solid; border-width: 1px;" rowspan="1" | 368% per stinger | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 252% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 252% |
Revision as of 02:14, 1 February 2012
File:Guide Arrow.png |
[Special Active] Shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Sniping Ranger | Lv5 | 50SP |
Humming Wind | N/A |
Skill Information
Skill Lv | Max Hits (Awakening) |
Damage (magical) | MP Usage |
Cool Down | |
Non-Awakening | Awakening | ||||
1 | 3 (6) | 368% per stinger | 252% | 200 MP |
|
2 | 441% per stinger | 302% | |||
3 | 515% per stinger | 353% | |||
4 | 588% per stinger | 403% | |||
5 (M) | 698% per stinger | 479% |
Skill Note
Increase number of arrows fired by 1 and arrows move 30% faster.
Tips and Details
- The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.