Super Nova: Difference between revisions
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*Note : The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted. | *Note : The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted. | ||
*The monsters does not have to be in the front, as long as the | *The monsters does not have to be in the front, as long as the monster is within the screen(non-dynamic camera, up to x2), it is considered within range, as the whirlwind can hit behind the caster as well. | ||
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | *This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. |
Revision as of 15:27, 20 February 2012
[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause damage. |
Requirements
Battle Magician |
Skill Information
Skill Level | Mana Resonance Radius | 1st Hits Damage Range | Final Hits Damage Range | Resonance Radius/ Damage increment per Mob (Max 100%) | Hits | MP |
Cooldown |
1 | ??? | 308~462% Magic Damage | 616~924% Magic Damage | ?% | 8 | ||
2 | ?? | 370~554% Magic Damage | 739~1109% Magic Damage | ?% | |||
3 | ?? | 431~647% Magic Damage | 862~1294% Magic Damage | ?% | |||
4 | ?? | 493~739% Magic Damage | 986~1478% Magic Damage | ?% | |||
5 (M) | 700 | 585~878% Magic Damage | 1170~1756% Magic Damage | 10% | |||
6 | 700 | 678~1016% Magic Damage | 1355~2033% Magic Damage | 10% |
- Note: Maximum Damage takes into account the maximum stack of 100% damage increase
Skill effect
- Every one monster in range of the blue circular ray(including just one monster) gains 10% damage bonus, 10% increase in size and range of the whirlwind.
The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
- Note : The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted.
- The monsters does not have to be in the front, as long as the monster is within the screen(non-dynamic camera, up to x2), it is considered within range, as the whirlwind can hit behind the caster as well.
- This move is essentially a super version of Death Field, the more enemies together, the more damage.