Rumble Shot: Difference between revisions
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires out a pulsating cannonball, which pushes and damages monsters up to seven times. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires out a pulsating cannonball, which pushes and damages monsters up to seven times. | ||
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| rowspan="1" | 100% magical damage per hit | | rowspan="1" | 100% magical damage per hit | ||
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== Additional Notes == | == Additional Notes == | ||
Rumble Shot pushes non SA enemies, and goes right through SA enemies. It will also travel down platforms and any land that is one level downwards, but does not go up those. It also requires and consumes 1 ammo to use. | Rumble Shot pushes non SA enemies, and goes right through SA enemies. It will also travel down platforms and any land that is one level downwards, but does not go up those. It also requires and consumes 1 ammo to use. |
Revision as of 22:52, 24 February 2012
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[Active] Chung fires out a pulsating cannonball, which pushes and damages monsters up to seven times. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Shooting Guardian | Lv5 | 40SP |
SQ guide | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP |
CD |
1 | 7 |
66% magical damage per hit | 40 | 7s |
2 | 73% magical damage per hit | |||
3 | 81% magical damage per hit | |||
4 | 90% magical damage per hit | |||
5 (M) | 100% magical damage per hit |
Additional Notes
Rumble Shot pushes non SA enemies, and goes right through SA enemies. It will also travel down platforms and any land that is one level downwards, but does not go up those. It also requires and consumes 1 ammo to use.
In awakening mode, the cannonball travels slightly faster.