Circle Flame: Difference between revisions

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|[[High Mage|High Magician]]
|[[High Mage|High Magician]]
| rowspan="3"|Lv3
| rowspan="3"|<center>Lv3</center>
| rowspan="3"|55SP
| rowspan="3"|<center>55SP</center>
|-
|-
|[[Dark Mage|Dark Magician]]
|[[Dark Mage|Dark Magician]]

Revision as of 00:15, 1 March 2012


[Active] Continuously deal damage to enemies by causing 3 fireballs to rotate around you.


Requirements

Class Master Skill Requirement
High Magician
Lv3
55SP
Dark Magician
Battle Magician


Skill Information

Skill Level
Damage
Hits
MP
Cooldown
1 100% Magical Damage Per Hit

2 Per Fireball

40 MP 6 Seconds
2 110% Magical Damage Per Hit
3 (M) 120% Magical Damage Per Hit
4 130% Magical Damage Per Hit
5 140% Magical Damage Per Hit


Skill Note

Name: Thoughts on the Quantitative Improvement 2

Adds one fireball (2 more hits)

Tips and Details

  • Very useful for combos, even some combos can only be pulled off with this skill.
  • Can be used to push the enemy away and/or escape.
  • Because the fireballs are all basic-leveled, they will be absorbed by Phoenix Talon.
  • Damage without Skill Note is around 600% if all hits connect. With the skill note, the skill reaches more than 800%, a great damage capability, if you consider the low cost.
  • Best used when touching the enemy, so all hits can connect.

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